Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
93% positive of 46 · Positive · Live from Steam
Loading reviews from Steam…
Destroy aliens, dash between planets, and buy powerful upgrades. Exodemic is a compact roguelike that combines frenetic shoot 'em up gameplay with a procedurally generated overworld filled with vendors, trading hubs, and combat encounters. Race against the clock to save the human race.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 93% on 2026-11-01 → 93% today (46 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added support for binding jump, shoot, and dash to mouse buttons. You can play the whole game with your mouse!
Fixed a scoring bug where dying/losing on the final combat encounter would be counted as a Victory. The ledaerboard version will be "bumped" for this change starting on the August 7th daily, so be sure you're up to date before completing it!
Fixed a bug where the "Bartering" modifier would not work as expected on ships other than Spartan. Note that this did not affect the 7/31 daily challenge since that was on the Spartan ship. This change is the first "leaderboard version bump". This means that s…
Hey there! A few small things this patch: Fixed rare crash on first combat encounter of run The Doctor encounter now shows how much contagion will be removed I'm working on more exciting changes as well, primarily around addressing some glaring balance issues.…
Welcome to Prerelease Update 4! My focus for this update has been improving build variety by buffing some previously underwhelming augments, along with some UI/QOL improvements Balance Reworked Megashot! Megashot now causes your projectiles to increase in size…
Welcome to Prerelease Update 3! Overall this is a smaller set of changes compared to previous updates, as described below. Other Achievements! To start, I've added 11 achievements. Go forth and achieve! Added a series of tutorial messages to the first shop enc…
Welcome to the latest Exodemic update. I've been hard at work to try to improve run variety and increase replayability. Let's dive in! Update Daily Challenges All users who have unlocked all 3 ships will now be able to participate in the Daily Challenge. This …
This update is a tiny one that makes some tiny improvements to the game's visuals: New Environments! There are two new backgrounds you can encounter on your missions for a little visual variety. Post Processing! I added some subtle shaders to try to make thing…
Welcome to the first "major" post-release update. It's been so great to see people enjoying the game! The feedback has been flowing in, primarily around game balance, so that will be the focus of this update. Let's dive in! Missile Rework Let's face it--Guided…