Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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50% positive of 6 · 6 user reviews · Live from Steam
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Between Two Stars is a 2D procedurally generated space exploration game. Players take control of a starship, as part of a simulation on behalf of the Orpheus Corporation and explore the Sierra Galaxy to discover new worlds and new materials with which to trade, craft and build bases.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-01 → 50% today (6 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi All, I'm working on a big content update at the moment and trying to slash the tech debt on this project down, which is why there hasn't been an update for few weeks. Fixed an issue where more than one probe could not be deployed at once without refreshing …
In this minor update, we introduce a couple of bug fixes, and a new view to the ship screen that allows players to see the combined stats for their ships. This is done to help players see the benefits of adding crews to their ships, and the effect crews have o…
Hi All, Sorry for the barren week of updates and bug fixes, alas, I have been moving house and been otherwise occupied. In these latest updates, I've introduced some more CRUD (Create, Read, Update, Delete), which means: You can now move stuff between inventor…
So, let's be honest... That Mission system. Amirite? In this update we refined and overhauled the mission system to make on-boarding simpler. This should lower the chance of soft-locking early in the game by giving the player a solid base of resources and mate…
Thanks to everyone in the discord for a great conversation, and for submitting so many bugs, we've squashed a lot of bugs both on the server, and on the client and this patch fixes those client side bugs Fixed an issue where the quality stats for objects being…
New minor bug fixes: Fixed an issue where the soundtrack was looping with a pause in the middle Updated the interface for Refuelers so that the amount of resource (usually energel) available is shown in the dropdown Fixed an issue where small jump distances in…
Hi All, this is a bigger update than usual this week and an earlier update than usual. We missed last week's update due to personal reasons, and this one is coming early because of the long UK bank holiday weekend! In this update we introduce three feature ove…
In this update we introduce two key new features "AI Markets" and keyboard controls. AI markets allow you to trade with stations without having to find another player to buy, or sell you the goods you need. AI markets will eventually be expanded to allow highe…
Login with Steam Login with Steam. It's probably one of the biggest complaints I've had so far, and it's a fair one. The login system is confusing and difficult and relies of a OTP authentication method. This game was originally designed without sale on Steam …
Crews! That's right, they're here. We've just implemented a new crew system that allows you to recruit members to your ship, assign them to positions and from those assignments gain stat boosts. Here's the gist of the mechanics. - A crew member has a level, a …
It's time for our first feature release following our launch into Steam Early Access. This feature release we introduce both new schematics, new materials, and new gameplay mechanics. A new scanner system as part of the Jump Drive menu, allows you to scan syst…