Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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91% positive of 138 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Tricking 0 is a physics-based flipping game that lets you perform tricking combos, parkour lines, and cliff jumps with full control. With an intuitive Flick-It system, seamless transitions, and active ragdoll physics, it delivers the thrill of extreme movement sports, but without risking your neck
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (138 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows, Mac, Linux (3 downloads)
Open Early Builds
Small hotfix with fixes for Game of Tricks, several animation issues, and a significant performance improvement to the short grass. Game of Tricks Migrated the Game of Tricks map materials that were still using unmigrated shaders and appearing pink. Fixed an i…
Tricking 0 Alpha 5.0 The Summer Update Alpha 5.0 is one of the biggest Tricking 0 updates so far. It brings together most of the work completed since the beginning of 2026: a new cliff-jumping map, a complete rendering-pipeline migration, new tricks and variat…
Small update with fixes on PC that will mostly affect new players. The update for Mac and Linux will come in the following days.Hotfixes for the TutorialsPressing buttons was locking tricks that had no variation. Now, pressing buttons will not affect the input…
ALPHA 4.0 UPDATEHey everyone 👋 It’s been a while since the last major update, and I want to thank you for your patience. Over the past few months, I’ve been working on some really ambitious systems and features, and I major reworks on two maps. A lot of this …
Hey everyone, It’s time for an update. This one is huge, introduction the hooked map, and a lot of new tricks and variations. It’s a huge update because I changed the way we play the game for kicks and variations. There is not need to hold any button during th…
This update includes a few global game quality improvements and fixes, especially a rework of the climb up animations integration, here are the changes in detail : Fixed a camera issue when running forward, that was very unpleasant, and it looked that the char…
Welcome to the Paid Early Access!Going Paid: A New ChapterSince its launch, Tricking 0 has been available for free in Early Access as I worked on it as a solo developer in my free time. For the past year, I've been working on the game full-time, which has allo…
Hey, this Update started with a rework of the map Playa Escondida, but I ended up solving the stairs problem, so here is the full patch note : Playa Escondida Rework New animations and system for ascending and descending stairs New Raycast system to better und…
To celebrate the cliff jumping season, I designed a new map with a 50m deep Cenote I also did a few bug fixes and adjustments : Camera rework (The camera movement was stuttering when the framerate was not stable, I entirely reworked it to make it smoother) All…
Hey, finally, the update is live, it was so much work, of course the game is far from finished but I hope you will enjoy it This update is massive, it introduces a new map, an new render pipeline, new features like the direction of the tricks and the active ra…