Last 7 days
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88% positive of 2,111 · Very Positive · Live from Steam
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FPS/mecha hybrid europolice sim with emphasis on interacting with NPCs and different gameplay systems.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (2,111 reviews)
Does not work on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
public beta
Hey everyone, I'm going to keep this short because I'd rather work on the game than spend any time writing these updates. I had bit of a multi-month burnout meltdown from December forwards but I'm making more progress now, adding side quests and other content …
The cruise ship level is mostly done, with the required quests in place, so I've moved on to working on the next section of the game. These are still incomplete and don't have any actual gameplay elements set up so far, but I'm making steady progress with the …
Hey everyone. I'm still working, it'll take a while before I have anything ready for release since a lot of these things are quite complicated and take a while to get to any playable state, especially with all the writing involved. Basically all of my work tim…
Here's the small update I promised. Whatever I have planned next will take more time as it requires making new levels etc.New side quest, needs to be fleshed out a bit.On foot loadout weight should work a bit better, making light weapons and equipment a bit mo…
As is the tradition, a patch to fix the last patch. Doing too much coke would cause the game speed to go to zero, which meant you'd be stuck forever. This would also save and corrupt your file, forever leaving you in a state of overdose.
I was going to start using the beta build but the budget screen was busted and I wanted to get that fixed in the default build so here we are again. The budget screen should now have correct values for dividends. (I was only multiplying the amount owned by the…
The new content update, chapter 2, act 2 or whatever you want to call it is up. The new stuff is still work in progress but I'm tired of working on these new areas. Next up I'm going to focus more on the earlier parts of the game that still need fleshing out b…
I'm releasing chapter 2 on Europe Day, or May 9th. In the meantime you can opt in to public beta build. I wouldn't recommend it if you're easily annoyed by broken stuff. The actual update is also going to be broken but hopefully slightly less so. That's all.
I've done some work on the gambling minigame. I don't have much to say about it but here's a video.
Hey everyone, just thought I'd give you a small update on how things are going. It's almost 4 am and I'm up because of a mosquito.I had originally wanted to make some sort of content update in June, something with a couple of small side quests to tide you over…
I cannot review Psycho Patrol R in any way that matters. I could approach this mech-piloting, bullet-hungry immersive policing sim like any other first-person shooter with RPG elements, and tell you about its levels, storytelling, and gamey features. Or I coul…
I've been curious about Psycho Patrol R for a long time, but after spending seven hours with it in early access, it's now one of my most anticipated games: A ludicrously complex immersive sim, mech sim, and open-ended RPG in the tradition of Deus Ex, Morrowind…
Hey everyone. Psycho Patrol R is now out in Early Access. Please keep in mind that the game is not done, you will experience bugs, balancing issues, and everything else you hate in games. This is ok, the game hates you too. I hope you can still derive some enj…