Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A small update: - Player is not falling anymore after switching scenes - Bug fixed: crash error at first start of the application fixed - Bug fixed: sometimes items were not merged together even if they were the same - Bug fixed: sowing seeds with the mouse wa…
We have a new small patch for you! The wished feature that you can hold the toolbar key for continuous interaction is there! And German translation - next to smaller things. Vers. 0.1.69 Added German translation You can now hold the tool button for continuous …
Another couple of smaller updates to improve the quality of the demo: Vers.0.1.67 - Information in the start screen that Controller support is not the right choice at the moment - Dialogues: you can left click to skip text (before it was just pressing E) - Adv…
The last unreal engine upgrade caused some problems, that are now hopefully all solved. The project size is back to the original size (it was doubled...). And more important: it's not crashing anymore when using the hoe! Patch-notes: Vers. 0.1.66 - fixed the a…
In the last few days, a couple of improvements and fixes happened: Vers. 0.1.65 - you can play till day 15 now - the sold items are displayed correctly now - added a "Tutorial-popup" in the mine when at the last quest to get a hint for using runes - Decoration…
Hello magical farmers! It’s been quite a while — over a year now — since I decided to put the development of Magical Harvest on hold. Unfortunately, this hasn’t changed, and it likely won’t for the next several months (and possibly 1–2 years). The overall conc…
Hello Farmers! It's been a while since our last update, and we have some exciting news and updates to share with you. Concept-Tuesday & Fan-Friday We are thrilled to introduce our new weekly events on X (Twitter) and Discord - starting next week! Every Tuesday…
🎉 Get ready to dive into the magical world of Magical Harvest because the long-awaited demo is finally here and available for you to play! 🌱 Over the past few days, our team has been hard at work adding a plethora of smaller quality-of-life enhancements to l…
Hello together! Finally a new update! We’re still working on improving the demo! The wanted features are there, now we are about to polish what we can. Sadly, we won’t have the last animal model included. But it’s very likely that we can still include it, whil…
Hello everyone! Welcome to the 2nd update in 2024! At the end of February, Martina joined our team as a 2D & 3D Artist. She is bringing old, less attractive assets to new brilliance! We are welcoming her in the team! Women's Day Sale Currently, the Women’s Day…
Hey together! Hope you're all doing well and you are enjoying the winter days! We've got some quick updates on what's been happening in January and what's coming up next for Magical Harvest. First off, we're excited to share that we're taking part in the Games…
How quickly this year has come to an end! There have been so many changes this year that it just flew by. First of all, we would like to thank you all for your support over the years! Every comment, every wish list entry, every sign of life, no matter how smal…
We are excited to share some significant milestones that have recently occurred at Moon Flame Games AB, marking the beginning of an incredible chapter in our journey! Moon Flame Games AB is officially founded! With great joy and pride, we announce the official…
Sweden Game Arena We were at our first live event in Sweden – the Sweden Game Conference (25 & 26th October). It was an event for developers to share experiences, network and get feedback. There we had the incredible opportunity to show Magical Harvest, pitch …
This time there is not so much new to report. As mentioned last time, I tried out the Unreal Engine 5 (UE5) (due to the Unity disaster 2 weeks ago). And what can I say? I'm going to stick with UE5. There are a few reasons for that, and they don't just have to …
What a week! Unity (the game engine I use for Magical Harvest) has introduced a new payment model, which has caused quite a bit of unrest among users of the engine. A large number of indie developers use this engine. What's the issue? Unity's initial post with…