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Hey everybodyLot's has happened in the past weeks. A crazy start into the year :) After the playtestA bit behind schedule, we playtested Castle Come over the second weekend of January. For this we used the internal play testing system available through Steam w…
The Castle Come Playtest is now liveWe are happy that we have unlocked the first few testers to the current version of Castle Come.If you have recieved access, have fun and we are looking forward to your feedback. It's still a early version of the game but we …
On the state of the playtestWe are launching the playtest of Castle Come on the on the 8th of January through Steam.Initially planned for the end of November, we hit a few major issues with in person playtests and decided to fix them first.All in all it's stil…
Naming CastlesWhat is Castle Come?We started by calling it a rogue-like mecha action game. While feeling accurate to portray a returning start in a procedural world, we are standing at a point that makes us question if that's the right choice.This newsletter i…
It is Basil writing again, and today i am going to discuss our gameplay philosophy of regarding almost anything in the game as an interactive object and especially, looking at a subset of it as collectable and buildable objects.On Castle ComeEverything buildab…
This issue I'm digging a bit into our story system. I’ll try to keep it brief but there’s a lot to unpack. On Castle Come(For whom we've ever overwhelmed by trying to explain how our story system works, sorry :))Some time back we started working with Ink, as w…