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70% positive of 71 · Mostly Positive · Live from Steam
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The Silent Swan is a contemplative first-person narrative experience across a megalithic, derelict world. Mixing elements from both walking simulator and open levels.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-01 → 70% today (71 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The latest The Silent Swan update is now available! This update fixes the following minor bugs: An optional cursor has been added in the center of the screen for people with vision problems or motion sickness. Fix some hints were not updating when completed. F…
The latest The Silent Swan update is now available! This update mainly fixes the recurrent low texture quality throughout the game alongside the following minor bug fixes: “The Belltower” achievement can now be obtained, requiring to ring the bell atop the bel…
We continue to work hard to improve the game. As such, here is the next batch of changes and corrections. This is the changelog: Fixed Music reset its volume after looping Start music volume is too low Some minor fixes Improved Optimized some props in the main…
We are ecstatic about the incredible amount of feedback we have been receiving lately, and we would like to thank you all for it. As promised, we continue to work hard to improve the game. As such, here is the first batch of changes and corrections. This is th…
The Silent Swan's first update in almost three years, version 1.5 codenamed Golden Swan, is now up. The 1.5 update fixes the great majority of the technical issues and hurdles of the game, including but not limited to: Issues and inconsistencies when unlocking…
It was 6 years ago today that a small gamedev team began to work on their first project. Now, 6 years later, the Praenaris is still sailing the seas. Say happy birthday to our studio! Happy birthday!
It has been two years, two long trips around the sun, two birthdays for each developer, and two birthdays for each of our launch-date players ever since we published The Silent Swan. As such, it also seems appropriate that this post should be preceded by two a…
Last Thursday, we celebrated the release of The Silent Swan!!! Our team had the opportunity to delve into the game's artistic journey and showcase it to the press. We were fortunate to have Virginia Calvo as the event's host and live music during the celebrati…
If you've ever gazed out across a landscape of misty spires and vast machines and thought "ah, if only I could explore and savour all that without getting my head kicked in by walking skeletons every five minutes", The Silent Swan from Basque Country, Spain-ba…
The Silent Swan is available now! The day has come, The Silent Swan, the narrative adventure of Praenaris, in which the scenarios make you feel mystery, legend, and an immersive and evocative atmosphere, is now available at PS5 y Steam. In The Silent Swa...
The Silent Swan is available now! The day has come, The Silent Swan, the narrative adventure of Praenaris, in which the scenarios make you feel mystery, legend, and an immersive and evocative atmosphere, is now available at PS5 y Steam. In The Silent Swa...
Devlog #5 - The Silent Swan In this Devlog #5, we will discuss music with Francisco Arroyo, the Music Composer at Praenaris. Francisco is responsible for every sound in our games. He infuses personality into our experiences and makes The Silent Swan as immersi…
The Silent Swan will have a Physical Edition! The Silent Swan, the narrative adventure of Praenaris, in which the scenarios make you feel mystery, legend, and an immersive setting, will have a physical edition for PS5. It will be made possible by Selecta Play,…
Today in devlog #4 we will talk about another of the pillars of development: programming. On this occasion we introduce you to David Tabernero, Programmer at Praenaris. David is mainly in charge of creating all the systems and mechanics that we will enjoy in T…
Today in devlog #3 we will talk about one of the most important positions in a development: the Technical artist. On this occasion we introduce you to Javier Serrano, Technical artist at Praenaris. Javier's main job consists mainly in the in-game assembly of s…
Today in devlog #2 we will continue talking about art, but in this case in another of its variants: 3D art. On this occasion we introduce you to Yeray Cardoso, one of the 3D artist of Praenaris. Yeray's main job is to bring to three dimensions props, buildings…
Today in devlog #1 we start talking about the pillars of videogames: Art. On this occasion we introduce you to Andoni Eizaguirre, the Lead Concept Artist of Praenaris. Andoni's main job is to supervise the art and general aesthetics of the project. From its id…
Happy holidays to all our sailors! On the occasion of the new year we are going to start a very interesting devlog to know and get into the world of The Silent Swan and meet the whole Praeneris team. Dive into the development of The Silent Swan and don't miss …
Greetings. We will be live streaming a gameplay of our The Silent Swan demo to celebrate the Steam Next Fest. Join us starting today at 8 PM (UTC) to watch us play and ask any questions directly to the developers. See you Beyond the Walls!
Dear Esther meets Amnesia in The Silent Swan , an open-world walk-o-story set inside a mysterious walled land with two towering empty cities. It has a demo in the Steam Next Fest and I think I want more? I was drawn in by screenshots of vast Gothic architectur…