Last 7 days
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94% positive of 517 · Very Positive · Live from Steam
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An immersive puzzle dungeon adventure in the spirit of 1980's home computer games. Dig your way through 100 levels into the ancient depths of Dreadrock Mountain. Winner of Google Indie Games Festival / Indie Clash 1st prize / PocketGamer People's Choice Finalist / GDWC best indie game nominee.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 93% on 2026-11-01 → 94% today (517 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This is the first build after I completed DoD2, with all changes for Episode 2 Mostly this means you can now play with Keyboard Standalone (no mouse required) and Gamepad UI / controls are significantly improved Also I made Dark Waters less error-prone And fin…
- Localization for 16 Languages - Fixed potential lock in level 79 - Fixed tree can’t be pushed down stairs in “You shall not pass” - Fixed PlayerChar was invisible after loading a dream level - Fixed Cheat Unlock (some numbers were off) - Fixed throw stone an…
- fixed critical bug that spawned units and stuff from other levels
- Fixes: -- Fixed volume: Narrator and leveltransition sound ignored volume slider -- Fix bug: for anyone who still somehow manages to miss ivars book it is now put as fallback in levels 84 (earliest possible) and 98 (latest possible to fix any already corrupt…
Fixed ui item button order (for easier gamepad use) Added volume slider Decreased level transition music volume Nerfed language in Dream 3 Allowing to trigger Hints via Gamepad
Fixes in 1.09: - throwing stuff when exiting a level no longer possible - gamepad button "restart" no longer works in cutscenes - in level 50 when stone is thrown at zombie prevent going back up (which results in dead end) - for convenience, changed savegame l…