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94% positive of 219 · Very Positive · Live from Steam
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An android is led through a vast structure by a glitch in his visual system. Lorn's Lure: Prologue is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-03 → 94% today (219 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Now includes an FPS slider Fixed the bug that allows you to drop down forever as long as you don't move on the wall
Second patch! - Changed the readability of the chasm crossing path - Fixed a bug where holding the space bar after jumping from a wall would prevent you from re-clinging. This probably contributed to folks failing to exit the cavern where you get the picks - I…
- Control prompts for closing the scan window is now set to whatever the active controller is - Climbing tutorials appear only after getting picks - After skipping cutscene and then quitting and continuing the level doesn't allow the cutscene skip message to a…
I'm shutting this page down since I want to move folks over to wishlist the actual game page! Please wishlist here, since I'll be removing the prologue from Steam by: Friday, March 15 So you have a week to transfer over to this page: https://store.steampowered…
Come one come all! Closed Omega testing is now open for applications!!! >>> CLICK HERE TO APPLY
And Happy New Year! So I passed my 2023 goal..... HOWEVER - the closed beta is very very close to launching. I just need to add a few final touches - so I'm gonna go out on a limb and say January it will launch! Now a few of us in the Discord have always thoug…
I have finally reached a point where the entire game is playable end to end. Although I can't show anything from the last level due to spoilers, I will say that you get a grappling hook :) You can see it in the footage below along with the new simulation level…
I've got another area complete, and only 1.5 left to polish! Beyond that there's: 3rd detail sweep (shouldn't take as long as this second one, which was the brunt of the work) Creating the crystal levels (which is much easier than main story arc) Revamping a f…
No I don't have a release date yet - sorry for the click bait..... Still looking like this year - but can't be certain when specifically just yet! I also missed last month's update since taking care of a newborn is significantly more work than I thought lol Bu…
Just a song on loop to study to in the Megastructure :)
It's time for a monthly update! As I mentioned last time, progress has been a bit slow given that our baby is coming very soon now! I have managed to make a dent in the current level I'm working on, so not at a complete stop. I'll just show a brief, spoiler-le…
It's been over a month since the last update, and progress is still quite speedy! Here's a summary: I've finished the Cave area to beta quality - including some very foolproof out of bounds prevention tech ːsteamhappyː I'm 1/3rd the way into another area. Once…
Lots of progress since the last announcement! I've finished 3 chapters to beta quality. Part way through finishing another one as I speak I've added a crawl ability for claustrophobic gameplay in the area I'm working on now. I've also added flares - Deep Rock …
Time for the monthly progress update! Please read till the end to get contingency socials :P Here are a few things I've accomplished since the last update: I've completed the gameplay optimization for one of the 8 chapters. I won't show too much to avoid spoil…
It's been about a month, so it's time for another update! In prep for level design, I did have to do another round of mechanic revamps. I wasn't happy with the dashing mechanic - it felt floaty and weird. Additionally, the sliding had some issues where, after …
Hey folks, It's been a while since I've posted an update here. Mostly have been busy at my day job - BUT I have still managed to make significant progress. Here's the updated todo list 20% of the last level (currently working on this) I gotta finish the second…
It's been a while since the Steam Fest and I've made a bunch of progress since then! What's left? Here's a rough list of what's left: 20% of the last level (currently working on this) I gotta finish the second part of the first level (demo area). Finishing off…
I've finally pulled the trigger and launched a patreon page here: patreon.com/rubeki Why I'm doing it I want to start building a runway for my studio, and not just for completing Lorn's Lure. This money can be used for paying contract artists, new equipment, l…
I'm absolutely floored by the reception of the prologue / demo, and I want to thank everyone that played, left feedback, joined the discord, uploaded speedruns, and just shared their thoughts in general with me. I just wanted to post a brief update for everyon…
Thanks so much for your support for the prologue demo! This version seemed to have far less issues reported than the last demo I released, which tells me it's going in the right direction. So what's next? Speedruns If you're a speed demon, and have the capabil…