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Hello everyone. It’s been a while since we’ve had a public news post about Project Cappuccino 2, but we’ve finally found a small bit of breathing room to make one. The game has still been in active development but to say this past year has been terrible is an …
Hey guys, we’ve got another Devlog ready for you, but first, we must get a few things out of the way. Our Kickstarter campaign is finally live and kicking! Surprisingly, we got approved despite the NSFW content of our game. We launched it yesterday and we've b…
We’re back with a new Devlog! It’s been an extremely busy time for us and there’s a lot on our plate. Story Scenes Implemented Some progress has been made on story cutscenes that were missing. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images…
January has been off to a solid start for Project Cappuccino 2. We’ve been adding new content as well as doing a few quality-of-life improvements. Today we’ll be talking about some of this stuff as well as what’s on the horizon in the next few months. Intro An…
We’re back with our second public Devlog for Project Cappuccino 2. Christmas has eaten up some of our time this month but we’re doing our best to keep powering through work whenever we can. For starters, we spent some time planning out our workload for 2023. H…
Now that Project Cappuccino 2 has an official public build, our development cycle will be a bit more steady. For the development of Project Cappuccino 2, we decided to break our work up into seasonal sprints. During these sprints, we try and complete as much w…