Last 7 days
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71% positive of 130 · Mostly Positive · Live from Steam
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Code ZIN: Esper Arena is a Free To Play anime-style third-person arena shooter. Test both your reflexes and strategy in adrenaline-inducing combat. Succeed and become immortalized or fail and be forgotten. This is your chance for glory.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 71% on 2026-11-01 → 71% today (130 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It’s been a while! First off, there have been bot changes and fixes without even patches or changelogs in between; those will likely happen in the future as well. The current patch might feel a bit underwhelming due to some things being in the background, but …
Hi everyone, It’s been just a few days since Code ZIN: Esper Arena became free to play, and we’re genuinely grateful for the support and feedback so far.Seeing new players join, share impressions, and help us shape the game during Early Access means a lot to t…
Halloween has arrived in Code ZIN, and this year’s rewards are waiting in Oddball.Complete event missions to earn the Witch and Frank outfits, piece by piece. Pick up the ball, hold onto it, and carry it across the map to unlock hats, gloves, clothing, and sho…
Happy (early) Halloween! A new event with a temporary game mode and rewards starts this evening. You will also find a new weapon in your inventory!This patch took quite some time because we did a big rewrite. The third-party networking library we used is now g…
The features mentioned in our last post are now live!Missions have been enabled.The recoloring system is now available.A new set has been added to the random mission reward pool.Translations are not included yet, but they are planned for the next content patch…
We are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted! Bots are going to need some more cooking, but we are close to opening the gates for their entrance on our other TouchDown Maps. Skills and Weapons got som…
Here is a quick update on what is coming next for Code ZIN. Coming in the near future: • Bots will be added to all Touchdown maps• Gameplay balancing updates• A new weapon, currently leaning toward a healing role• New SFX created by Planetboom• Activation of t…
Dummies got an upgrade! You can now play with them in Touchdown, starting with Outer Space today and with rest of the maps added in the upcoming days. Currently they are babies, they might get stuck and/or stop at times but they should be able to do some basic…
It’s been a while, friends! We have a bunch of balance changes, new systems added in the background for future use, and a friend's system. We want to expand on the social features over time, including whispers/private messages.GameplayCrouch healing now starts…
And it is once again snowing in Netsphere! There are also some creations roaming in snow, although they don’t seem very intelligent just yet.Note that we plan to adjust the exp gain and robot logic of the event mode at a later date on server side. They are bot…
Before it starts to snow again, we are here to manage toxic waste of Netsphere… Please try not to fall into it.MapsToxic ArenaAdded the map to Touchdown and Practice game modesClientFixed second skill not showing up in waiting UI after switching teams
New content and gameplay changes are here. You asked for equipping two skills, so here it is as wellSo first off, we have split skills into two categories, Utility and Movement. You can only equip one skill from the same category, so we basically have a dedica…
We’re excited to share that Code ZIN is now Free to Play. Starting today, everyone can jump in and experience the game without any cost. We’re continuing in Early Access, which also means the game remains in its Alpha stage. Our primary focus is on content dev…
With the Free release set for November 5th, it is the perfect timing to share a playlist of tutorial videos created by our player, Rubi King. Check it out!Guides - YouTubeSee you on November 5th in-game!
While we are getting ready for Free to Play release and preparing new content, here’s a new patch putting out the rest.GameplayAdded base recovery using Jump button at +0.3s for Stagger & Knockback states, and +0.4s for Throw stateChanged crowd control sharing…
We’re staying in Early Access, and at first, there’ll be no monetisation.Later during EA, we’ll add monetization with optional cosmetics, quality-of-life features, and other fair additions that complement the game without affecting balance or competition.The S…
Hello, Before continuing the work on the Tutorial, we wanted to add an area where you can test all the weapons. With some expansions, we should be able to combine them, too. Our plan there is to improve both over time to be more useful for newcomers, and of co…
We are participating in the Steam TPS Fest and offering a 50% discount. If you haven't bought it yet, now is the perfect time to take advantage of it. Don’t miss this opportunity to save big!
This patch can be summed up as a QoL and balancing one.GameplayFixed dead players absorbing attacks and causing hitstopsGame ModesTouchdown:Fixed certain game mode events such as ball pick ups still happening after match endsDeathmatch:Increased player limit f…
Changelogs #25.07.30With this patch, we are adding our newest weapon, Heavy Machine Gun (HMG), and making a change to our Team Deathmatch mode, turning it into a (FFA) Deathmatch to allow a small and uneven number of players to enjoy the game without having to…