Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 4 · 4 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Sad Ghouls is an arcade survival shooter. Kills increment the combo counter, Higher combo means better weapons which leads to more combo. Become a tool of destruction as you decimate endless forces of ghouls and compete with other player's highscores
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (4 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
*Finish MVP for rework *Added pixelated look as default
First version of rework, going to slowly add to it over the month
*Player shadow *weapon level up is now dropped by enemies
Additions Post effects Anti aliasing settings Bloom intensity settings HDR setting Vsync setting Smart Devils (orange-ish) now only path to nearby wizard nodes Added confirmation pop-up when leaving game while alive enemy size variance (temporarily replaces li…
Build version 0.32 Added New game settings. added top 10 player's usernames to appear on the wizard Fixes Explosives were doing full damage on all targets hit Shotgun can now shoot dead Ghouls The game is about to be released. If anyone has any issues with the…
NEW Features: gain armor from pickup, if health is full Weapon UI, shows level and ammo for all equipped weapons. *click* sound on weapon empty. No longer pick up ammo when weapon is full. Max speed on enemies. Wizard telports periodically. Wizard is no longer…
Thank you everyone for helping with developing the game, all friends and family that tried out the game. This is my first ever commercial game so I am not really that proud of it, I constantly want to change and improve it, but I must move on a start new proje…
Weapons Every projectile that has no gravity, now move more efficiently, allowing for more projectiles at a time. Every weapon has two firing modes with different ammo costs. (Secondary always costs more) All weapons are auto fire, which means you can hold in …
Hi, early access reveal didn't really go as planned, the only thing I wanted from the release was more feedback so I could structure the rest of the development and plan for the future, but I didn't get enough feedback from players. I did get one from a friend…
I'm just making this short post to notify you that there are features on the way and I plan to update the game rather frequently in the first three months. For the first two weeks I'm going to focus on working on things the beta testers have requested. After t…