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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
So since last community post I have not developed Escapers at all. Mostly because scope creeping and lack of motivation, but recently I have begun using Godot Engine for fun. I am not sure if my coding skills have improved during these years while working on m…
Doors
Alpha 1.0.1 Patch Notes Day/Night Cycle Changes Daytime is now 210 ticks and nighttime is 150 ticks* Daytime extended from 03.50 minutes to 07.00 minutes Night time extended from 03.30 minutes to 10.00 minutes Night time is 0.5x slower than day time Map Change…
Alpha 1.0.0 Patch Notes Test Map got some improvements Flashlights got some minor tweaks Day/Night cycle is properly synced and should work in multiplayer. Day lasts for 3 minutes and 50 seconds Night lasts for 3 minutes and around 30 seconds ( These val...
Hi, again. I've been working on this project for awhile and I've been stuck with problems that are unnecessary for progress towards playtest launch build. So here is some stuff I've done, delayed and considered. - Debug Map
TBH I had big problem with flashlights. But now that has been fixed, and flashlights works perfectly! This means that I've understood the basics of interactable network objects and this allows me to move forward on development. But release date or even estimat…
MYLVÄYS ːsteamhappyː
Hello everybody! I'm going to be honest and say that my motivation to develop this game has been low for couple months now. But recently I've started to shape my old vision to new one and I've gain bit of that motivation back :) Before my idea was to create fr…
I was okay with the old designs, but I felt they were little dull and I wanted to change that. First of all, this new design ain't 100% confirmed to be final art style that Escapers will take step forward to. Game itself would need graphical adjustments to loo…
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