Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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Minecart Madness is a 2D arcade infinite-runner in the style of early platforming games. Jump your minecart over frequent and fast-approaching obstacles and try for the highscore!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Some of you may have noticed that the first level generated by the game on startup is a forced death. This was due to a bug with the game's physics system, which has now been fixed. Additionally, while the unlocked frame rate mode was intended as a positive ch…
There's a new option in the settings that toggles framerate locking, allowing for higher framerates on more powerful machines. Framerates lower than the (previously) expected 60 will no longer slow down gameplay.
I noticed I accidentally included my own save data with the previous build, so this update fixes that. When you first launch the game, it will create new save data for you, and your highscores will be your own. Note that if you launched the game prior to this …
There were a few sound issues which I noticed after uploading the build to Steam. They weren't important enough to note below, and all issues should be fixed now.
Hey everyone! Hopefully you find this update useful in some way. The major change it brings is a rework of the controller system. If you're curious, I've included a "detailed" list of changes below, followed by a couple of notes about the roadmap going forward…
I did some thinking about the future of the game today (something I haven't really done since launch) and wrote down a few ideas for potential updates, which I'll share below. If you want to have a say in the future of the game, now is the time! I'm currently …