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73% positive of 19 · Mostly Positive · Live from Steam
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Rise for the Fight is a Cartoon Multiplayer FPS where you deal damage, gain kills, killstreaks, and multikills, to upgrade your gun or buy a new gun.
Live data from Steam, tracked by SteamPlayerBase.
Works, but may need extra effort. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 73% on 2026-11-01 → 73% today (19 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Test builds for new features, content, bug fixes, and more before being released in the default branch.
Hello everyone. I released a new patch update. This patch update introduces a new game mode for Players VS Zombies: HARDCORE MOSHPIT How does Hardcore Moshpit compare to regular Moshpit? Well, here's what makes this mode unique: - All Zombie Stats are doubled …
Hello everyone. Rise for the Fight PreBeta 2026.2.2a is out now, and with it are some small but rather major changes, as well as some game mode changes. Here is everything in this new update: ADDITIONS AND CHANGES: - During Voting Rounds in Player VS Player, i…
Hello everyone. This is a tiny update for the game, so I am going to get straight to what's changed: - Updated Firing sounds on the following weapons: CSP, DBS, DMR10, HMG22, HR4, P13/P13C, SG3, SMG-P1. - Changed character and weapon network sync method as wel…
Hello everyone. Rise for the Fight PreBeta 2026.2.2 is out now, and with it come some major sandbox changes. So with that being said, here's the changelog: ADDITIONS AND CHANGES: - Increased Respawn Relocation Radius from
Hello everyone. I am releasing another quick patch, adding more things that were meant to come out with the initial launch, but needed more refinement. Here's the full changelog: ADDITIONS AND ADJUSTMENTS: - Added a NEW Outerwear option! For those of you who w…
Hello everyone. This quick patch update is adding some things I didn't get the time to change when I initially released 2026.2.1, and it will not count as a new version. Here is the changelog: ADDITIONS AND CHANGES: - Brought back Sliding! Previously, it was r…
Hello everyone.I've been hard at work on the game, and I'm excited to announce that Rise for the Fight is transitioning from PreBeta to Beta. However, I need help testing the build to make sure everything is good before release. WHAT'S NEW? New Game ModesOverh…
Hello everyone.It is currently 8:00pm MT on 1/30/2026 as I'm writing this. I am releasing the PreBeta 2026.1.0 Update now, as I feel like the update is in a good enough state where it's ready to be released. I hope to get some good, constructive feedback for t…
Hello everyone.With 2026 just a few hours away, I would like to showcase some of the new content I've been working on that's planned for Pre-Beta 1.3, expected to release in January. So with that said, here's a sneak peek of the new content coming to the game!…
Happy Holidays, everyone! With 2025 coming to an end, I would like to take a moment to thank everyone who has tried my game this year, and especially those who have provided positive or constructive feedback to help make the game better. I cannot express how g…
Hello everyone.I am due for a new update to the game. It's been a while since the release of the Pre Beta update. Speaking of the Pre Beta Release, for those who aren't caught up with what's been added and changed, Here is a recap of what's changed:💡 Improved…