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ADDITIONS โ Campaign: you can now play a campaign online against a friend. โ Artillery: fire control for guns and mortars firing indirect, on the HUD and on the map. It shows the gun's status (laying, loading, ready, out of range, crest in the way...), the tarโฆ
ADDITIONS โ Battle regions for procedurally generated maps: Normandy (default), Ardennes and Russia. Each region has its own terrain generation settings, tuned to match its real landscape. Each one is also placed at a real town's latitude, longitude and time zโฆ
ADDITIONS โ Brand new VFXs for tank death and wrecks. Ammo cook out, engine fires, etc. Looks much better than before, behaves more realistically, and is much lighter than the previous system. โ Brand new VFXs for explosions of all kind. Gives a real sense of โฆ
ADDITIONS โ Brand new airplane physics engine to replace the previous one. As for the tank physics update, the new system now follows real life results much closer, and performances have been increased a lot thanks to multithreading. โ New 'wing' module for aiโฆ
ADDITIONS โ Brand new physics model for all land vehicles. It is now 100% realistic. Proper gearbox, RPM, suspensions, etc. It also is around 8 times cheaper on average to run, meaning increased performances when big amount of tanks are driving around. โ Virtuโฆ
ADDITIONS โ User customization to the procedural map generator has arrived. You can now customize the following: Forest coverage (0-100%), terrain elevation amplitude (0-200%), team starting positions. โ Farmland fields on the procedural map. โ Side drains on โฆ