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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This update focused on cards but also I also started the rewriting of the fighter code. Which you can feel in the fights already. New moves Karate Dive kick Rewrite of fighter code has begun, improvements can be felt New start and end dialog New card designs O…
This update is mostly about FPS. The city has been optimized and you shouldn’t see too many frames drops after this. Combat still needs optimization pass. I also replaced the card images with some that make way more sense. Bug fixes: Map pause when in shop Mon…
This was supposed to be a short and fast update but I had to change the driving camera instead. Highlights: New Camera Angle New Water Shader Here is a list of changes. Orthographic driving. New driving look and feel. New lighting and day night cycle. Ci...
Small update to the demo. Bug fixes: No hit on normal attack Upgrades not working, player gets stuck Continue, instead of play when there is no save file. Breaking the game. After watching a few people play MKC on youtube, I realized I never explain, or show t…
Upgrade Fighter in the hideout You can now earn Upgrade Tokens you can use to buy upgrades to your fighter, at the Arcade machine in the Hideout. You earn Upgrade Tokens by leveling after a night or finding them hidden in the city or hideout. Upgrades are perm…
The focus of this update has been to make it more clear to the player what is really going on in the fights. In prep state (card selection) Cards now show the action time in sec. Action points are bigger and clearer. Animations show where the cards and the act…
MKC is a turn-based, deck-builder with real time execution. Select your fighter, explore the city, collect cards, fuse cards to create combos and fight you way through South City's That is the final pitch, so how does it work? It simple really. Spot opponents …
Hi all Check out this awesome new Keyart by https://twitter.com/sobrassart That's all. Still working on the next update big things are coming to the demo soon... Here is a teaser.
New AI After introducing the new normal attack types in the last update the AI felt too weak. I had a look at Attack and Defend patterns and found that the AI was structured wrong so decisions were made too slow and with the wrong info. I restructured the deci…
It took a while but the next update of Mutant Karate Canary is finally ready. I spend a lot of time trying to figure out what that game should be more than a gem fighter. And I think I got something great here. How to play MKC The Hideout You start out in the …
It has a been very long time since the last update and a lot has happened to the game. But more about that later. For now enjoy this new trailer. Cheers.
Story Mode: I finally started working on what I think will be the main game. In short the mode is: A story mode where you explore a map. Complete fights or Challenges to earn fame. Fame gains you access to tournaments. When you win tournaments you unlock new C…
New movement: You can now walk! How great is that? With this a lot has changed. All attack animations had to be retimed and balanced. Jump had to be remade and overall speed of fighters had to go through some testing. I really hope you like it. The game feels …
Survival Mode: It is finally here! The first version of SURVIVAL MODE. The rules are simple. You fight one round against a random fighter If you win you get the option to either. Keep Yellows collected Keep Reds collected Keep Supers earned Or add 30% to you h…
Update to the demo is coming soon, big changes on the way. Controls have been getting a bit of an overhaul. Forward Dash: I added a forward dash that can be activated on forward, down + Jump button. You can dash past opponents trying to corner you or even thro…