Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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97% positive of 74 · Very Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 97% on 2026-11-01 → 97% today (74 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A small update is now live with improvements to windowed and fullscreen behavior.Window position and size are now saved and restored correctly across multiple monitors, including secondary displays and wide window layouts that span screens. Fullscreen with F11…
A small patch to fix an issue with split screen crashing when anyone finished the race. I have decided to include some other quality of life changes that were live in our develop branch. A fix has been added to stop players getting 'stuck' if they move from on…
In this patch we have added split times in the players list if you press F5. These are useful for sessions with friends where you are trying to set a best lap. You will be able to see if a player is ahead or behind their best lap as they pass through checkpoin…
HoverRace has been upgraded from its old DirectDraw renderer to OpenGL.This is one of the biggest technical updates we’ve made to the game so far, bringing major improvements to graphics quality, render distance and fullscreen performance.The original renderin…
I’ve posted a small update for HoverRace that brings the Eon back, after a few requests to restore it.I’ve also fixed track compiling, so you should be able to create tracks again.I also fixed a split screen control issue. Two-player split screen was working f…