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57% positive of 3,580 ยท Mixed ยท Live from Steam
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Endorphin Vice is a physics-based sandbox game for exploring realistic gore and wound reactions. Customize your environment with tactically designed objects and gear. Play as a vigilante, using military tactics and tools to create and test various scenarios and effects.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 57% on 2026-11-01 โ 57% today (3,580 reviews)
Does not work on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Today we're making a significant improvement to the Endorphin Vice multiplayer experience: - We've noticeably improved the accuracy of shots in high-latency situations. - We've reduced the need to excessively aim ahead of moving players. - Shots now feel much โฆ
NEW FEATURES 1. Capacity of changing cloth in sandbox 2. New Team (Vigilante style) (able on sandbox too) 3. Ragdoll will cover when its about to hit the ground (it was able on singleplayer but now on multi too) BUG FIXES1. Death was not detected if Health reaโฆ
THE ULTIMATE MULTIPLAYER UPDATE ARRIVES FRIDAY, JULY 31ST Get ready: The most significant update in Endorphin Vice history is officially launching this Friday, July 31st. We are bringing the entire uncompromised, physics-driven sandbox framework into real-timeโฆ
SUPERPOWERS UPDATEThis update introduces the first version of the Superpowers System in Endorphin Vice, a fully physics-based and ultra-modular power system designed to expand over time with new abilities, new interactions, and new ways to destroy, manipulate,โฆ
// Endorphin Studios all rights reservedโโโโโโโโโโโโโโโโโโโโโ โโโโโโโโโโ Kinetic Ragdoll & Bone TraumaNPCs now maintain full physical presence after entering a ragdoll state, interacting dynamically with all world surfaces.Surface Impacts: Ragdolls now emit maโฆ
I have added support for Endorphin Vice for: Steam Deck ASUS ROG Ally (any version) Any PC-compatible controller! Compatibility Disclaimer Note: This update provides technical compatibility for the mentioned devices. Endorphin Vice is an independent project anโฆ
1. THE ULTIMATE REPLAY SYSTEM (ENDO REPLAY)The most anticipated and requested feature is finally here. Relive, analyze, and direct your best plays and cinematic moments with a fully featured replay studio:Instant Hotkeys: Press F6 to record and F7 to open and โฆ
๐ MULTIPLAYER IS HERE FOR ENDORPHIN VICE!GAME MODESSandbox (Free Mode)Total Creativity: Spawn NPCs and objects anywhere you want.Full Arsenal: Every weapon unlocked from second one (including Sandbox exclusives and intentionally broken "toy" weapons).No Rulesโฆ
Water & Physics OverhaulRealistic Water Buoyancy: Added highly accurate buoyancy physics. Cars, ragdolls, and objects now react and float perfectly based on their mass and volume.100% Interactable Water Combat: Water is fully dynamic. You can shoot into the waโฆ
Integrated Jetpack Physics: A dual-mode flight system. If activated during ragdoll, physics-driven forces will launch you dynamically. Under normal conditions, enjoy full aerial mobility with the ability to aim, shoot, and maneuver with precision.Tactical Counโฆ
deterministic Parkour System:Traversal has been completely overhauled with a new deterministic logic framework. The character will now dynamically calculate and jump to nearby surfaces, enabling fluid, realistic parkour and seamless roof-to-roof navigation.Aerโฆ
๐ 1. THE KINETIC ANCHORYour new toy for real-time physics alteration. It turns enemies into variables in your own kinetic sandbox.Procedural Anatomy Tethering: The Anchor doesn't just grab a generic hitbox. It calculates the exact 3D mesh impact. Shoot a handโฆ
1. High-Caliber Hair DeformationThe most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation. When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a diโฆ
A lot of you have been asking for more replayability, so i went back to the lab and absolutely cooked. Memorizing static map layouts is easy, but real CQB is about reacting to the unknown. So, we threw out the rulebook and built an Infinite Procedural CQB modeโฆ
Insane Double Optimization: Up to +60 FPSThis update brings a massive leap in performance through two major technical overhauls:1. Complete Character Rebuild (33% Frame Cost Reduction): I have recreated the characters from absolute zero. By completely rewritinโฆ
This update focuses on raw gameplay feel, physical realism, and fixing what wasnโt working.Surface-Based Sliding (Real Physics)Your slide now depends on surface angle, friction, and your actual speed. Steep surfaces = faster, longer slides. Flat surfaces = conโฆ