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优化的游戏的流畅程度 - 游戏将会以120帧的速率计算物体的物理计算。 降低了物理穿模的概率 - 所有的物体重力数据都重做了 操作手感和视野 - 更流畅的镜头和平缓的预读镜头 - 星跳的触发难度变得更加精准 - 踢不再降低速度 - 现在撞墙会把加速度归零 - 完美的斜坡行走(下坡上坡都不会鬼畜了,下坡会紧贴地板) - 修改了可以行走的地形角度,90度以下的斜坡都能站住脚,避免卡在空中(腿悬空) ======== 修复更新农场的BUG: · 碰撞的层级 · 检测不到物品 · 手推车没办法传递物品 · 耕地抓不到带@的…
关于《爆破兔头2D》介绍 关于惯性: 角色移动时会有加速的效果,在地面上时,会受到地面摩擦力的影响,移动速度缓慢。如果在冰地上行走,就没有这样的摩擦力,但相对的,因为惯性的影响,对操作的需求也有所提高。所以角色在地面上的摩擦力可以让你更轻松得在少于5像素的距离内移动。在空中,因为没有摩擦力的影响,可以更快地移动,但也同样的,对操作要求有所提高。 “我们的角色“黑兔先生”,更擅长身处空中时的移动,而不是在地面上,这也更加符合兔子的特性。” (如果你是鸟,你会选择飞。如果你是兔子,你会选择跳。) “这是我们经过长期测试…