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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Various tweaks to animations and motionsNew animations added for some skillsNormal attack is now split into two possibilities: strikes (vulnerable to spiky enemies, steals more mana) and projectiles (able to hit flying enemies, bounces off shields, less mana g…
I guess this is kinda a big patch…it wasn’t supposed to be this big, but I was able to quickly fix a lot of things that bothered me and also add new content because I can’t help myself.Adjusted sprites in the key cutscene because I hated how May’s tummy looked…
Patch 3.2.0Big graphical update. I didn’t expect to spend so much time on this one.★ ★ ★ Airship ★ ★ ★Added more tutorial-y encounters.Added some pitfall warnings on Alto where the floor and ceiling tiles seemed similarRazizal’s skills streamlined and animatio…
Substantial update this time, probably the largest in terms of content since the Airship update. I don’t think I’m adding any further content than this for the demo, so we’re going up to 3.0 even though I made title assets for 2.9.8 and 2.9.9 but FUCK em.Every…
Second half of patches and fixes and balancing.★★★Airship★★★Fixed issue with SwordArm not having sfx for one of it's attacksFixed Brain using the wrong action prompt on her one single attackFixed erroneous transfer to Stratus from Nimbus if player ran out of t…
First half of all the bug fixes I'm currently working on. There was so much, I'm splitting it into two separate patches, but the most critical bugs have been fixed.★★★Airship★★★S-key should now function for RazSwordOfElysium description now correctly states it…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.