Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 2 · 2 user reviews · Live from Steam
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Get ready for a mindbending cyberpunk experience! Figure out more than a dozen puzzles through your manipulation of time based clones and try to get the best time in each level! Dive into Déjà Vu, inspired by puzzlers like Braid and The Swapper.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Thanks to the feedback from some players at the Ember Expo, we have been able to find and address some issues. Bug Fixes Fixed bug where if you and your clone stand on a button at the same time and the clone despawns, the button registers that as you getting o…
Bug Fixes Fixed bug with drill hazard near the end of Level 1
Bug Fixes Created tip console as a more visible way to access tips Fixed issue with moving wall in Level 3 falling into the floor Fixed issue with floating end platform in Level 1 going too high at certain framerates Fixed issue with spawn in tutorial level re…
Fixed Text UI issues Fixed settings bug for slider showing current volume levels Fixed time display in leaderboards. They should now show completion times in the following format: HH-MM-SS Fixed issue where the background music in Level 4 was not looping
Bug Fixes Added a fix for some traps so that the player will respawn properly when coming into contact with it. Some players have reported that they don't respawn at all and the character turns invisible instead. Added some explanatory text for Dilation fields…
Bug Fixes Fixed bug where leaderboard stats for certain levels were not showing Fixed camera angle bug on Level 4 where a certain angle near the end of the level made it hard to see what platform to jump to next Fixed camera angle bug on Level 3 that blocked t…