Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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95% positive of 24 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 95% on 2026-11-01 → 95% today (24 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Improved teleport menu -bugfixes, typos
-Added a way to teleport around for speedrunners, using ctrl-t. Requires beating the game twice before using. I plan to make this better later on but wanted a quick solution for now. -Updated speedrun timer to run while paused -Bugfixes
-Added a new special hat! -bugfixes, visual touch ups, slope updates to match visuals
-new speech lines for a few characters (Michael included) -getting the speed circles will now always grant a double jump -pickup SFX for collectibles -Fixed character dialogues resetting once completed and the game restarts -bug fixes
-Added a new hat -Updated a jump in zone 3 to be more understandable -Fixed an issue that could cause dialogues to stop appearing -Small quality of life changes and bugfixes
Today I bring you a small quality of life patch: -Reskinned a cosmetic -Added gold split display when speedrunning (only after having completed the game at least once) -Added a shadow to speedrun splits so they are more visible on certain backgrounds -Fixed so…