Last 7 days · history since Nov 7, 2026
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88% positive of 9 · 9 user reviews · Live from Steam
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MotionMuse is a powerful yet easy to use toolset for creating & editing 3D character animations. This includes animation transfer, spline based motion-editing, fast IK solver, sketching for easy posing, image overlays, curve editor and more, to help quickly and easily bring your characters to life.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-03 → 88% today (9 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed: Crashing due to deleting Multiple control points of the Sketch. Fixed: Removing Trajectory control points was not deleting the selected control points. Fixed: Modifying/deleting the Trajectory control points immediately updates the limb path. Fixed: Fix…
MotionMuse Version 1.1.9 introduces unbaking of animation to key-poses and unbaking of individual curves. Unbaking is the process of reducing the number of key-frames in an animation without degrading its quality so that it can be easily edited. This is useful…
MotionMuse Version 1.1.8 adds transform animations with parent-child hierarchies; this allows for general animations to be created/edited in MotionMuse. Objects not bound to joints can now be animated using this system. Transform animations can be imported and…
MotionMuse Version 1.1.7 is an overhaul of the underlying systems with main focus on fixing undo/redo issues. To this end the entire undo/redo system is redesigned and is now faster and uses lesser memory than before. This also fixes random crashes and provide…
Version 1.1.6 adds scaling to MotionMuse. Meshes and Joints can now be scaled and keyed accordingly. Joints can only be scaled uniformly while other objects can be scaled non-uniformly. This helps in character rigging to properly align joints within meshes in …
Version 1.1.5 introduces automatic rigging of meshes to user created/pre-loaded skeletons. This is an experimental feature and works best for simple meshes. Multiple meshes can also be auto-rigged on the selected skeleton using the same feature. Complex meshes…
Version 1.1.4 adds the ability to modify the bind matrix for each mesh for each joint. Selecting a mesh and a joint effecting its vertices (skin/cluster) the user can now modify the bind matrix using sliders. Sliders and min/max ranges for rotation and transla…
Version 1.1.3 introduces Joint creation and skeleton editing. This is currently under development and may be buggy. The user can add joints and bones using the new joint creation mode added to the ToolBox. Joints can be removed using the 'del' key / trash butt…
Version 1.1.2 is an overhaul of the underlying systems in terms of better user experience. The application is now more responsive and has been optimized at various places to remain interactive under heavy workloads. A new key-editor has been implemented that c…
Version 1.1.1 introduces weight painting to MotionMuse. A new button in the toolbar can be used to active weight paint mode after selecting at least one mesh (which will turn dark blue). The user can then alter the weights for a selected joint for these meshes…
Version 1.1.0 is a quality of life update. It adds selecting meshes and toggling individual mesh visibility along with many bug fixes. A toolbar button is also added to quickly toggle visibility of a selected object(s). Mesh icons are added to the TreeView for…
Version 1.0.9 adds the ability to hide/show joints in the treeview. This has far reaching consequences as hidden joints do not participate in sketching and/or retargeting. This essentially simplifies the retargeting process, as now the user can precisely match…
Version 1.0.8 introduces our GLTF/GLB 2.0 Json based exporter. The exporter is capable of exporting GLTF files (GLTF + Texture + bin) into folders or can combine the data into a single GLB file. Extensions have been added to the export dialog. The exporter had…
Version 1.0.7 implements video references in the form of Media Overlays. Image Overlays are renamed to Media Overlays and now support videos. With support for multiple video formats including AVI, MP4, MKV and MOV the user can load a variety videos to quickly …
Version 1.0.6 implements new features such as mirroring and 3D reference images. Mirroring is a useful tool to quickly pose a character where matching of one body part to another is required. Simply copying, pasting IK chains and applying mirroring on them can…
Version 1.0.5 overhauls the renderer and adds import support for VRM files. This includes inverting the z-axis (i.e. importing in the left handed coordinate system). Most VRM characters are also unshaded, so the renderer now supports unshaded meshes. Order ind…
Version 1.0.4 is mostly a hotfix for version 1.0.3, and fixes most import problems with GLTF/GLB files. Some problems may still persist as the GLTF standard supports various types of extensions (especially textures and materials) which may not show up/export c…
Version 1.0.3 brings GLTF support to MotionMuse, the user can now import GLTF/GLB files, with other formats coming later. There is no support for GLTF export yet, as we will be adding export support for other formats in the future. This update also brings user…
This update brings the feedback system to MotionMuse, a "Rate" button is available at the right had corner of the application in which the user can rate, send feedback, report bugs, and request features directly from the application. Other fixes / updates incl…
MotionMuse is now available on Steam at 30% discount. https://store.steampowered.com/app/1837020/MotionMuse/ video trailer https://www.youtube.com/watch?v=nKjeeIY47dQ website: https://munianim.com