Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
81% positive of 38 · Positive · Live from Steam
Loading reviews from Steam…
An action roguelike shoot 'em up. Draft power-ups between levels to become stronger and build crazy combos. Several player ships to unlock, multiple game modes; including Endless Mode and Arcade, leaderboards and achievement challenges!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (38 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A small quality of life fix, requested by several players Quitting Endless Mode now uploads a highscore (if it's better than previous), making it so players going infinite don't have to wait for enemies to kill them.
Bug fixes: Fixed a bug where sometimes keyboard/gamepad menu navigation would not work in game mode/player selection screen (and for other menus too). Fixed a very rare case bug where game could potentially crash if you finished arcade mode and had lost Steamw…
Very minor patch: Took down Holiday decorations, gifts remain though! Minor tweaks to music volumes, more consistent
Fixed a bug for endless mode post draft levels, where Hackware wouldn't update fire rate unless you opened the menu. Fixed bug where multiple gift power ups could spawn on the screen at the same time, this might make it slightly more difficult to go infinite i…
Fixed the bug with soft-lock happening on rare special cases with gifts. This was a hard to replicate bug. Please let me know if it happens again after this patch! Sorry to everyone who had their runs ruined because of this bug!!!
Hello everyone, tomorrow Steam Winter Sale begins, and to celebrate that along with the upcoming holidays, I have a new update: "Holiday Gifts"! Containing some new content and fixes: New upgrade family: Gifts, with 3 upgrades in total, each of these gives ene…
Heya everyone. I finally did another update for ICEwall, now that Skogdal demo has finally released ;) If you are interested in checking out my new game, you can see it here: Skogdal For this update I have added something that's has been asked about a lot: Whe…
Steam SHMUP FEST is upon us, celebrating this very cool genre of games, ICEwall has to be part of that! The game is also nearing its 1 year anniversary, and to celebrate these occasions I have now added community items to the game: Trading Cards to collect, ba…
Spillprisen 2022 is a Norwegian game awards ceremony that ran last weekend. A ceremony celebrating the Norwegian games industry and games released in the year of 2022, a year we mostly had a large group of smaller and very varied types of indie games released.…
Hello everyone, this will likely be the biggest update for ICEwall to come, I have now finally added an Endless Mode, which seems to have been the most requested feature for the game. In addition there are a tons of fixes and tweaks, and also some other new st…
I have updated and tweaked a ton of upgrades and ships, my goal has mostly been to make some of the weaker builds stronger and to make some things more sensible! Player projectiles now pass through fortifications! Making them a bit more useful, now you can act…
A couple of requested features have been added: Controller remap options, in the settings panel in the top right corner you will find a button to open a controls menu. It's not perfect, but should do the job, let me know if you find issues with this. Note that…
One week ago I released ICEwall and the game has already passed it's first hundred sales! I thank everyone who has played my game, written feedback and reviews and everyone who has helped me find bugs and issues. Going forward, I have a few plans and thoughts:…