Last 7 days ยท history since Nov 7, 2026
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What's New Melee Impact Cam: Melee hits can now trigger a cinematic camera for a more impactful view of combat. Configurable in `GameplaySettings` Fixes & Minor Changes Crash: Fixed crash when reloading/exiting game mode after spawning in many characters Attacโฆ
Fixed bug that caused some equipment not to spawn in correctly, causing the character to float when jumping.
Collision VFX This update includes a dynamic vfx system for collisions. When objects impact each other or slide across the ground, these collisions are accompanied by dust effects. This feature has been in the works for some time and they add a lot to the physโฆ
New Added tools for farmers Added support for two-handed weapons Changed Improvements to character look orientation & melee accuracy when focusing on a target Win screen will now only show once Fixed Patched two handed weapons not spawning in correctly on charโฆ
Hi everyone, Combat improvements have been stacking up over the last 6 months, so we decided it was time for an update. This one turned out rather massive; with a new map, a major physics overhaul, revamped attack controls, smarter AI, and a bunch of long-requโฆ
This update delivers smoother, more dynamic gameplay at scale! Now supporting larger battles with improved physics, and an early preview of an upcoming castle scene, thereโs plenty to explore. Check out the details below to see what's changed in the playtest! โฆ
Hi all! Build 2024.6.v9 is live now on the `Beta` branch! This build mainly addresses some of the biggest issues with the last build - namely the character movement/locomotion. This was by far the point we got most critique on (and rightly so). We're curious tโฆ
Hi all! We just released a series of updates addressing some of your initial feedback of the first few days of the 2024 combat playtest. A few of these changes should make especially the duel more engaging and fun to play, so we're curious to hear what its effโฆ