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85% positive of 5,483 · Very Positive · Live from Steam
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The Two of Us is a 2D Co-op Platformer that has a strong emphasis on working together. You will be greeted with various puzzle levels where you must work in conjunction with your friend to navigate the level.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 85% today (5,483 reviews)
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No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey Everyone! Just giving a 6-month update on what I spoke about in this post. Today I have officially released my first game after setting out on this new mission. It is called Cafe Haven feel free to check it out here: https://store.steampowered.com/app/3376…
Hey Everyone! I would firstly like to apologise, I had very bold plans laid out in the 2023 and Beyond... post about rebuilding and updating this game. Which has never happened, so I apologise for that. Also for the lack of updates just on the developer side o…
Hey Everyone! It turns out that I was missing one of the levels from stage 2. This was a level that was seen in the Speedrunning branch of the game but the live game never actually got the fix which enabled this level. I have just pushed an update that adds th…
Hello Everyone! Like always I want to thank everyone who has played The Two of Us and has supported the game so far. A couple of weeks ago I mentioned that I would be working on some more levels for the game. I'm currently 80% through this process and it is lo…
Hey everyone, I've just pushed an update which has some QoL improvements (mainly UI elements that were missing in certain levels). I've also properly added the version number to the build. With this update today I am releasing v1.3.2 of the game which I'll cal…
Hey guys just pushed an update which finally fixes the Speedrun achievement! Started work now on more levels, stay tuned! - Ethan
Hello Everyone! Thought it might be a good idea to make an announcement... I have officially begun with the rebuild of The Two of Us. The purpose of this rebuild primarily is to clean up and fix the latency issues that were present in the current game. But alo…
Hey Everyone! Just a follow-up post to the one I made in September last year. I have been hard at work creating my new game called Cafe Haven. It is a Cafe Management/Tycoon game where your goal is to reach a 5 star rating. This is the first game releasing sin…
Hey Everyone! I didn’t think I would be posting again so soon but I had a think about the previous post and received some messages from people that would love to see the game updated again. So, this is a follow up post to that. The Two of Us for me is a passio…
Hey Everyone! The Two of Us has now been out for just over a year and I thought I would make a post to thank you all! We have had 435,218 unique players play the game and we still are still sitting at 87% positive reviews. It really warms my heart to see that …
Hey everyone, I hope you have all enjoyed v2.0. Thank you all very much for all the love and feedback I have received. Today I am releasing the Version 2.0 Speedrunning branch of the game. I promised this branch to the speedrunning community so that they can c…
Hey Everyone! Like always I want to thank you for your support and for playing my game! Today I am happy to announce that The Two of Us v2.0 is out today! The patch notes are below! v2.0 - Added 5 x levels which are Stage 2 of the game - Added 5 x Steam Achiev…
Although intended release date was the 23rd, as a birthday present to myself today, I have decided to release The Two of Us early! This game has multiple puzzle levels and NOW has Steam Achievements implemented. I do not know what the future will hold for this…
With my decision to release the game on Steam I have been compiling some changes to make the game before the release. The first change was optimising the joining/hosting of games allowing for local play. In early prototypes I had this set as default but had th…