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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone, Merishya is joining the Blood Arena! We have also started bringing back the two-handed sword, added more spells to the roster, and made a substantial improvement to how our characters’ skeletons and animations work.Some familiar abilities from …
Hello everyone!After a long time, we're finally releasing a new demo on Steam, and it already marks the delivery of a promise we made during our wishlist campaign: playable companions!With this, we're starting to shape how each playable companion's gameplay re…
Hello everyone!We are very close to finishing everything needed to release the next patch!Last week, we wrapped up moving the former Blueprint classes to C++. We are now making the necessary repairs to reconnect the UI and inventory systems to the new and impr…
Hello everyone!This is another small patch with the following changes:Backend changes to how we handle first launch, so the first popup only appears the first time you load a new version.Improved consistency when saving game settings. We still need to fix DLSS…
Hello everyone!This is just a small update to fix a crash some people were having while starting the game and also while selecting their game settings.We also fixed an issue that was causing Kalyskah's chest to pop out of her nightdress depending on your selec…
Hello everyone, we’ll be making a video soon where we’ll pick some of the things you’d like to know and answer your questions. Maybe we’ll even do some funny voices! So drop your questions in the comments and tell us what you’d like to know, because we'll prob…
Hello everyone!Just passing by quickly to share some of the progress we're making on animations and what the idea behind them is. We want to make each playable companion feel unique; if we simply reskinned Kalyskah, it would be very underwhelming. So we decide…
Hello everyone!In the past, whenever someone asked us: “Will Kalyskah ever support mods?”, our answer was always “no”. However, now that we are rebuilding the game’s foundations, that answer has changed to a cautious “maybe”.As we mentioned earlier, we are mov…
Hello everyone!We're so caught up in the work that, once again, we missed posting here about the progress on what we've been cooking!We have hired someone new to help us create cutscenes, and we’re revisiting the ones from the Fallen Temple era that need updat…
Hello everyone!As we are reviewing the dialogues that have not been sent to voice acting yet, I noticed that there are some areas where we could add a few more small choices for Kalyskah.These choices would not necessarily change the outcome of a quest, but th…
Hello everyone!We mentioned many times about the world manager and how it will solve a lot of the load/save challenges we currently have in the game.So, now that the latest wave of fixing and tweaking passes are done, we're coming back to it and hopefully fini…
Hello everyone!Passing by to let you know that we're still working on the new patch. Hopefully, the new demo will be released sometime around this month. And one of the things we'll be updating is the lights!The goal was to bring warmer tones to the island, re…
Hello everyone!We’ve been very busy lately, so I wanted to stop by and give you all a bigger progress update at once.First of all, thank you so much for the support and for following us here. Kalyskah has now reached 50,000 wishlists!!!!That means a lot to us,…
Hello everyone! Following through with our post announcing what are our plans for for this year:We're starting by reworking the game's combat to make it more dynamic and satisfying, and one of the functionalities we'll be adding is the Flow System. As you atta…
Hello everyone!I wanted to pass by to let you know what we have been doing in the first days of 2026: PLANNING!We have gone through our project documents, and we are writing an extensive timeline of what our year will look like. In many areas, with a Plan A an…
Hello everyone, first and foremost, Happy Christmas!Something I have been thinking about is that, since in Kalyskah we are putting a lot of effort into the lore, her backstory, and how you can explore these things to put together the puzzle of what happened be…
Hello everyone!Just passing by to give you a quick update about the game!We have been working tirelessly to address many of the issues you've reported regarding gameplay and quests. At the end of the day, this is the purpose of our Demo being released here, an…
Hello everyone!We’re bringing you version 0.29.2 with a Halloween treat. During Steam Scream Fest the demo includes the Prologue. After the event ends we’ll revert the demo to Fallen Temple only.This build gives you a small taste of what we’re preparing for th…
Hello everyone.It has been a while since we last made a post here on Steam, but that is for a good reason, things have been extremely hectic on our end!But don't worry, all of this is to bring you the game in the best format we can, especially considering how …
Hello everyone! As we prepare the game for release in Early Access, which might still take a few more months since we need to tweak our approach to how the Open World AI is implemented, we realised it has been a long time since we posted here. So I am here to …