Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Developer Notes Hey Crafters! Small balance patch today with some minor bug fixes. Just over two more days until the Public Alpha ends and the servers go down. Make sure that you’ve finished your placement matches to secure your special Preseason One emblem. P…
Developer Notes Hey @Crafters! Hope you are all enjoying Tony being thrown into the mix. Now that we’ve got some initial data on how our favorite stone boy is doing we are tweaking some of his spells. Patch Notes Bug Fixes Fixed a bug where a players could not…
Developer Notes Hey Crafters! We just couldn’t wait for tomorrow’s balance update to deliver some fixes. It seems adding a third tank helped some players discover that the 'increased damage taken' debuff was no longer being applied after a prolonged duration o…
Developer Notes Hey Crafters! We’re over the moon by the response to the Spellcraft Public Alpha. Thank you so much for playing, streaming, and sharing feedback. We’ve been dropping a balance patch almost every day for the duration of the test, looking at data…
Developer Notes Hey @Crafters! Welcome to buff day! We took a pass at spells that were underperforming and put some more oomph behind them. Also, we are experimenting with showing one additional item during the item phase. This means you will now always see on…
Developer Notes Hello Crafters! We’ve been listening to all of your thoughtful feedback, tuning into your live streams, and crunching the numbers, and we’re about to push out a balance and bugfix patch. During these tests the development team is greeted every …
Our aim in creating Spellcraft was to build a real-time, fast-action game that players everywhere would be able to enjoy on every game platform – PC, mobile, and console – and be able to compete fairly against others without a competitive disadvantage due to t…
tl;dr: Thank you for playing in Preseason 1! We’re aiming to bring you Preseason 2 of Spellcraft in late June during Steam Next Fest (June 19th - 26th) with a team-based game mode that builds on our core gameplay while letting you squad up with friends. To the…
Hey! You! Gamer. Have you heard the news? If you complete you placement matches in this Public Alpha for Spellcraft, you'll be granted a special Pre-Season 1 emblem that will never again be available after the playtest ends on April 16th. Show off your skills …
What's up, Crafters? We're putting the finishing touches on what's going into the Spellcraft Public Alpha and can't wait to get some games in with y'all tomorrow. Even though we're still in alpha, we're continually adding new heroes to the game. Our latest, Sq…
Sup Crafters! We're opening up Spellcraft for a special Public Alpha test this April 6. Anyone who signs up has a chance to play, but the sooner you Request Access on the Store Page, the better your odds are of getting in-game and dispensing merciless ownage u…
Hello, gamers! We’re One More Game, and this is our first game: Spellcraft. Spellcraft is a new type of strategy game: a Real-Time Battler where you actively command an entire team of heroes and cast spells to outplay your opponents. Heck yeah! Blog post compl…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.