Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
81% positive of 11 · Positive · Live from Steam
Loading reviews from Steam…
A Contusion is a leisurely hardcore top-down roguelite shooter where the hero gets lost in the labyrinths of memory. A variety of weapons, armor and shields, grenades and first aid kits, powerful artifacts and perks will become faithful companions on the path of memories.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (11 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Gameplay: -Looting corpses starts automatically, but it's even faster with the button pressed. In the prologue this property is significantly weakened. -Now only weapon or artifact parts can be found in bags. Battery charges have moved to the pockets of enemie…
Very important: -Looting: it is now not necessary to hold the key all the time, but it's slower. -GUI has become more concise. -After the battle, there is now a chance to get any melee weapon! -When there are few enemies left, you remember where they are. -The…
-Bosses are heavily weakened. -Berserkers (melee bandits) are slightly slowed down. -Zombies are more numerous, but much less tenacious. -Some bombs and medicines weigh less. -Number of mines and alarms rebalanced.
-Basic field of view added. -Storage levels are less often a pillar hall. -Menu and settings buttons have tooltips now. -Description of received traumas, curses and other statuses turns on in options. -Small visual improvements and code optimization.
A long press allows to use the looted medicines and dynamite sticks firstly. With a normal press, the main medicines and explosives are used first, and then the items found.
- Fire rate and aim taking time are increased for pistols. - Attack speed of melee weapons is increased. - The flinching is increased for bullet weapons. - Reload speed is increased. - Zombies are less tenacious. - The web is 3 times thinner!