Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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80% positive of 124 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
The world has ended. You are deep underground, and all alone with a cheery AI companion. You will have to mine and build to survive, and search for other survivors to help you. Will you be able to reach the surface? And what will you find when you get there?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (124 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This is a small update with some minor improvements and bugfixes. Changelog: Reduced time to mine Uranium Reduced exotic matter needed per colony ship Fixed anti grav upgrade disappearing when they enter storehouses Professor and scavenger locators return when…
This update includes a Russian translation, improves text overflow and issues with other translations, and adds concrete and asphalt ramps (you unlock them with the ramp blueprint).
This is another small update with some bugfixes and minor improvements. Changelog: Added Large Generator (get blueprint from the printer after unlocking the interstellar drive) Changed icons for com device, locator, mass miner Edges of the map will show a red …
There's nothing exciting here, but I did fix a bug that greatly increases performance if your world has a large number of items laying on the ground. Changelog: Optimized for areas with large numbers of items Added option to disable warnings on structures Adde…
While I'm still waiting for the assets needed for the final ending, I thought it was a good time to do some quality of life updates. Some of these are quite nice, including an overpriced, but super powerful mass miner tool! Changelog: Added Mass Miner tool - b…
Right now, I'm waiting for the final assets needed for the second ending - I'm hoping they will be done soon. But in the meantime, there's still bugfixes, minor improvements and quality of life changes to add! Changelog: Added skip tutorial quests option (for …
Aground Zero started with a simple idea: What if I made a 3D spinoff of Aground focusing on base building and automation? I teased this idea with an April Fool’s joke that turned out to be very real: Now, four years later, we’ve shared another April Fool’s jok…
With the full launch date around the corner, we're releasing version 1.0! This includes 5 new languages: Spanish, German, French, Portuguese and Simplified Chinese. We also made some last minute improvements: Added Large O2 Generator - get it from the vending …
After a successful year in Steam Early Access, tons of community driven updates, and a host of new features (including multiplayer), new areas and new content, Aground Zero is ready for players to get the full experience! We'll be leaving Early Access in one m…
The Magic Path ending is here, and it includes the only planned boss battle in Aground Zero! I hope you bring lots of burgers! The Dishonored One was one of the more disappointing boss fights in the original Aground. He was from the race of original magic user…