Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New features Circuit Rush! This new mechanic triggers under certain conditions, for the player this is every time they trigger a "Perfect dodge". Certain parts will only give benefits while Circuit Rush is active. Additional parts - Nitro boost: Circuit Rush g…
Bug fixes - Sound settings no longer need to be reset upon looping. - Compressor has been tuned to no longer send you out of bounds. - Fade out no longer messes up menu's. - Fixed issue with TorN not dying under certain conditions. - And a few minor ones. Addi…
New Name! As mentioned before we were going to change the name of the game from Clönk to something else, to help people better find the game. The new name has now been decided and the new name is IRON EVIL! What do you think of the new name and the new logo? S…
Hello everyone! For you who have access to the Alpha Playtest we've come with an update based upon the feedback we recieved recently. The following is a list of what we've added/fixed for the patch v1.3.1: Balance Changes Part: Aim Assist - Increased homing st…
It's been a while, Villains and Henchmen! While we already stated this in our Discord community about a month ago it's only fair we do the same here! IRON EVIL WILL BE ENTERING E A R L Y A C C E S S SOON... What does this mean for you? To celebrate this the Pl…
Answering some FAQ About the Beta version We've heard your questions about when the Beta patch is going to come out so let me give you some clearity and oversight. As stated in earlier Devlogs: we're closing in on the Beta-stages of development, well I can tel…
New Patch We will be rolling out a new Patch today with some of the things that are left from the Alpha stages. We have been focused on getting the last things done like Improvements to the hub room and other rooms. Soon we can proceed and move onto the next s…
New Art-style So there's quite a bit happening in the background for the game right now. After Gamescom we got a lot of posivite feedback from people which is always nice to see. But it has also made some things more clear to us, especially the about the curre…
New Patch v1.5.1 As you may have already noticed there's a new patch available for the game, introducing some new mechanics and further improving the experience. You can look up on the list of updates/changes in the Patch Notes for 1.5.1 that'll come later. Th…
Exciting stuff on the horizon, you who have been waiting for a new update on the game won't have to wait for much longer. We will share a bit of our development process in these devlogs and if you'd like feel free to share your thoughts on these ideas with us.…
It is hard to keep quiet about what you're working on, especially when it's about things you want others to experience. It requires a lot of patience if we're going to be honest. We have a lot of cool ideas and hopefully we will be able to share them with you …
Greetings everyone! So where are we now? We have moved into a phase where we're fighting against the bosses of our ancient relic code and assets to make better and more shiny ones! This is in order for us to be able to work better and save ourselves a few more…