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Was a tough 1 month transition from Unity to Godot! Settled down now and have a better understanding on how Godot works ~ UI, Node structure, Lifecycle, GDScript! YouTube tutorials, documentation and code samples really helped! This is what we've done so far wโฆ
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/43049997/3c249f02a46cb78f80a65f92cde2a0ff8634e330.png Prior to the 2022 X'mas break, we were brainstorming and designing the final UI for Mahika. Sharing a sample Menu design to you all. Whaโฆ
It's New Zealand screenshot Saturday! ๐ฃ But I usually post a video hehe ๐คญ Today, Iโm showcasing a transition from one world scene to another. While it might seem simple, scene transitions are actually complex. For example, when we run a scene in Godot, the sโฆ
Another week, another quick Mahika update! I'm out of town with my laptop! Don't have all my content video and text assets, but that won't stop me from developing Mahika and sharing dev updates ๐ Been fixing those pesky bugs ๐ชณ the past few days and improvingโฆ
Hello everyone! Hope you all are having a great weekend. We've been busy the past weeks improving and doing bug fixes for Mahika. You can look through the updates in our Trello Roadmap. No video this week, but I'm proud to announce that we now have Mahika's diโฆ
Hello again! Hope everyone is doing great. It's March already and autumn just arrived here in New Zealand! Another season, another Mahika update ๐ช Been working hard getting the inventory system up and running, and the second part is now done and dusted. ๐จโ๐งโฆ
Heya everyone! Hope you all are doing great! It's another month and another Mahika update! This time we added some combat effects! We've been tinkering with the enemy AI, making the enemies more tougher, so we thought it was best to add these effects to level โฆ
Happy New Year! ๐ Hope everyone had a great holiday! We had a great time and we're now refreshed, recharged and ready to take on another exciting year of game development! We kick-off this year with magic! ๐ช Yep, we finished adding magical ability to our chaโฆ
Five weeks of game development! Time just flew by ๐ต But we did smashed out heaps of stuff from our todo list ๐ We have a more polished character animation from walking, sword attack, pickup and carry item, and hacking animation. And more to come like harvestโฆ
Another week, another great progress for Mahika! Let's keep the momentum going! We got slimes! Tons of them! ๐คฃ Well just to fill up the tiny world and test out the first version of the enemy AI. Thanks to Dyethrow PIXEL for re-designing the slime. Looks greatโฆ
You may have heard about the Unity pricing issues 3 weeks ago. With that, we came to a decision to move to Godot. Many Unity game developers decided to wait out the storm and they got the concession. But even if Unity management decided to step back on the priโฆ
How's everyone doing?! We have some exciting news for you all! We've added new game scene screenshots to our steam page! And as you noticed, the character is looking great! Modelled from our pixel artist Dyethrow Pixel We also nailed down our favorite color paโฆ
It's been a while but we're back with exciting updates on Mahika : Prologue! First off, we got sidelined for a bit, but now back on track! However, we had to move Mahikaโs release date for next year. All is good now as weโre starting to gain momentum again as โฆ
We're back with exciting updates on Mahika : Prologue! Most of it are UI graphic updates but exciting nonetheless. A major leap in the games look and feel ๐ On our previous update, we shared the new character builder screen. Now we have a lot more graphic impโฆ
We're back after a great holiday break, feeling refreshed and ready to rock! We started our brainstorming and design sessions again last week, and we have come up with some great concepts and artwork for our final UI look. On our previous update, we shared theโฆ