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Hey everyone!We know we've been rather silent for a while... Our focus is to get the best game made, as fast as we can. And since there's only 2 of us, that tends to result in reduced communications, since we're spending all our time on working on the game its…
While most of your adventures will take place on the overworld of the Stormtossed Isle, there’s a special kind of content for your mercenary company to face: Dungeons! In this devlog, we’ll give you a preview of what to expect when delving into these dungeons,…
Adventuring in the Stormtossed Isle is not a feat for everybody, let alone for careless mercenaries who do not gear up before departing for the next adventure…In today’s devlog for Pathbreakers: Roaming Blades, we will discuss a core element that will accompan…
Hey everyone! We are kicking off 2026 with a brand-new devlog! This month, we will be talking about the towns and factions you will encounter during your adventure in Pathbreakers: Roaming Blades. Before starting, we will give you an introductory explanation a…
In a past devlog, we went through the combat system of Pathbreakers: Roaming Blades, including how strategic you can be by exploiting the environment and positioning to your advantage. However, we did not dive deep into one of the foundational pillars when it …
I've been savouring the modest upsurge in turn-based strategy games about savage and malodorous bands of mercenaries, not least because it accompanies wordlarking as fine as this . Here to join the screaming pile of gushing throats and grazed elbows is Pathbre…