Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 1 · 1 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
You play Skeet, master defragmenter, in this sit-and-chill isometric puzzler. Spin, move, and swap pieces as you restore sectors, each of increasing complexity and variation. Collect cores along the way to improve your functionality, and meet the AIs, who may or may not be benevolent.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Steam PuzzleFest seemed like a great excuse to promote a Skeeter's Grid early access update, and this build includes months of fixes, tweaks, content updates, and more! Yes, there are still a couple month's worth of work before this game is release ready, but …
This build fixes the collectables error introduced in 0.10.0-early_access.
As scheduled, 0.8.0-early_access is now live in the default channel. This update includes the following: Storyline and content changes including underline logic New messages for when a player completes a grid using every fragment (will continue rolling this ou…
In addition to storyline updates, this build includes: Major changes to level progressions. Although you can still replay any level at any time (that you have visited) and generate stats for that level, story and rare collectables will be unavailable. This cha…
This build contains stability updates and general improvements including: animation fixes damage and juice updates audio updates message content updates across all levels collectable restructuring across all levels 0.6.0-early_access is in development and will…
Release Update: Skeeter's Grid will be release into Early Access on 8/15/22. This update relates to that version. Personal Note: I started work on Skeeter's Grid in January 2021 as a pandemic past-time (after having spent the previous year or so learning game …
After a hiatus, Skeeter's Grid is resuming development! This game has always been a labor of love and something I've always intended to see to the end, but some licensing changes in the gaming engine had me reconsidering my goals. Luckily, these changes were e…
For starters, a PSA... The next build of Skeeter's Grid will be moving closer to production mode, and as part of this, all level names have changed. As a result, many new achievements have been added, but I'm keeping the old achievements around, which are now …
Skeeter's Grid 0.13.1-early_access has exited beta and is now in production. This is a semi-major update, which has been brewing for some time. Some highlights: New splash screen with additional asset preloading: There should no longer be any lag (or much) whe…
There is a lot of work going on in the Skeeter's Grid world, which has yet to be included in any release. This work has slowed down build releases and will probably continue to do so. The 0.11.0-ea release is fairly routine and includes none of the aforementio…
This semi-major update includes the following: Character portraits -- This mostly affects collectables, but as part of this, I've added portrait popups after key AI encounters. Fixes to 1.4.x levels -- I discovered that a recent update broke two 1.4.x levels, …
It's often hard to talk about the stability builds, because there aren't a ton of visual changes. This build has no new levels; no obvious visual tweaks; etc, but it is full of QOL adjustments and fixes... with more to come. By this I mean there were a number …
Magical Mortimer is live, and this version sees changes to the goals system and fixes to Skeet's death events... and those are both things discovered during testing that I decided to shoehorn into the release... maybe not the best development practice, but bot…
Overhauling the enemy spawn system. This existing system is only partially on display in the existing Early Access build so real changes will be visible. More info: https://strangeshuttle.itch.io/skeeters-grid/devlog/416151/rethinking-spawn-points Adding Skeet…
Today I'm releasing my isometric puzzler, Skeeter's Grid, as an Early Access project. So the game isn't done... but it's getting there. I'm starting to post development updates in the community forum: https://steamcommunity.com/app/1773440/discussions/0/ And w…
A Skeeter's Grid play-through plus developer discussion of both demo and unreleased content.
A Skeeter's Grid play-through plus developer discussion of both demo and unreleased content. I will discuss in-development content, backend tech, and workflows as a full-stack solo developer. I'd also like to get community input into possible features I've bee…
1 item on Steam, newest first.

Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.