Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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95% positive of 81 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
God Emperor is held in a place beyond our world. Explore a huge strange complex while fighting hordes of robots. All while you keep walking around your room, bringing the immersion to another level. Customise your experience into an intense shooter, a roguelite explorer, a relaxing trek.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 95% on 2026-11-01 → 95% today (81 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
changed sound volumes to have more even soundscape added compressor for sound effects channel only (before was only a general compressor that was affecting all the channels) modified some sound effects that had discomforting crackling sound fixed bug when some…
fixed no distance updated when using smooth locomotion changed "A文" to make it more clear that it is a language selection added "or" between image-based and text-based input prompts (for open overlay info) tweaks for recentering view fixed game switching to de…
I went to Poznań Game Arena recently with Tea For God. I wanted to check if it really won't affect the sales and it didn't. But I decided to make a prototype to test if there would be some interest in a non VR game. I called the prototype "Subspace Scavengers"…
added fail-safe for lost arm past "up" fixed creating the same map cell twice when loading particular game saves fixed crashes on loading fixed no enemies when loading a save in "outer rim"
restored "corrosion showers" in "beneath" fixed loading save games at the initial section of "beneath" fixed cases when the player could get embedded into ground when using smooth locomotion
- added a blinking effect on shield when it has low level of energy - exit in beneath is visible from a greater distance - enemies pause for a moment when the player should look at the elevator in "up" - player is reminded about the elevator in "up" after a wh…
"Tasks", the endless mode is now available. Making "tasks" happen required lots of changes in the game and engine. The actual content (including tasks) was just a part of it. For most of the fixes in the main branch, I tended to write them down and have the li…
The endless mode is coming soon. If you're looking for it in the game, it is called "tasks". You can switch to it without finishing the story but I strongly recommend playing the story first. The endless mode took a bit of time to develop as it required signif…
I wanted to have some devices to operate for the endless mode. The problem is that I wanted to avoid adding completely new stuff that would not be seen in the already familiar locations. That's unless I would add that there as well. I needed something that cou…
The endless mode is going to be divided into, what I initially call, chapters. The idea is that chapters are completely different parts of a bigger story. And each should end with some mini story arc but the core of the chapters are going to be tasks. As I'd l…
As I am working on the endless mode for Tea For God, I'd like to share some details describing the initial release and plans for the future. The current mode will be still available as "story mode" and it will be possible to switch between the two. My main ide…
I took some vacations recently that I was looking forward to for a long time. This is the reason why there were no updates for the game. For the next few weeks I should be mostly focused on porting the game (submissions). During the waiting time I don't want t…
Since Quest link has been introduced there was one thing that was a bit problematic. It was impossible to read “play area”. It was incorrect, too big, rotated, reaching outside the actual boundary. I reported it only to learn that there were other developers b…
Does not work on Steam Deck. Results from Valve's own testing.
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