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Hello Everyone! Filip, a Paragrowth developer here. It's been a while since the last dev log! A lot has happened—some good, some bad—but the important thing is that I can now fully focus on the game. We’re back to working on Paragrowth every single day, and so…
Hello Everyone! Filip, a Paragrowth developer here. I am moving dev log for the next month, but here short update. This month was filled with nice progress, but unfortunately also with computer malfunctions and health problems, which slowed down my work on the…
Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. Last month I started moving to the new home, which is taking a lot of time, so I moved report of some jobs done in november, to be included in thi…
Hello Everyone! Filip, a Paragrowth developer here. This month, I started moving into a new home. It is taking a lot of time and energy, and I wasn't able to do as much work on the project as I had planned. So this is just dev info update : I am moving the dev…
Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. During October, I spent most of my time working on numerous technical aspects. Unfortunately, they aren't visually appealing enough to showcase, b…
Hello Everyone! Filip, a Paragrowth developer here. Here's another report on the latest developments in the game. September's work resulted in progress for different parts of the project. In first half of September: I continued my work on mesh generators. I've…