Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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96% positive of 804 · Overwhelmingly Positive · Live from Steam
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A VR puzzle-automation game. Create intricate clockwork contraptions out of your own clones and restore life to an ancient tree using automation, a collection of rare plants from across the galaxy and a team of clockwork gardeners.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 96% on 2026-11-01 → 96% today (804 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The pre-release version of the game.
This is a minor update to the Windows and Steam Frame native builds that addresses a few issues related to Steam Frame: Steam Achievements now unlock correctly when playing on Steam Frame locally Correct visuals are now shown for the Steam Frame Controllers wh…
This patch adds a way for players to submit bug report data! In the settings menu there is now a bit of text at the bottom that indicates the game version. If you click on that version number ten times, your session data and game save data will be uploaded to …
Today’s patch includes fixes for a bunch of (un)popular bugs reported by our players: - Fixed an issue where seeds could be accidentally permanently destroyed - Fixed a rare situation where the level selector knob was missing or unusable - Fixed the font confi…
Today's patch includes a bundle of performance improvements and bug fixes! Performance and frame-pacing improvements Detection and fix for frame rate changes between saves Texture improvements to gloves Out-of-bounds teleport fixes Inventory seed collision & c…
Today's patch includes two changes: First, we've improved compatibility with certain VR input device configurations, like Steam Link and Virtual Desktop. Thank you to all the players who helped us identify and fix this issue! Second, we've changed the format o…
Today's patch fixes an issue where the desktop window for the game would show only black instead of mirroring the VR view like it's supposed to. This should resolve the issues that some players have been having with taking screen captures or streaming the game…
It’s time to pair your puzzle-solving skills with your putting prowess! The Last Clockwinder joins forces with Walkabout Mini Golf in a new bundle - the Clockabout Bundle! Hit the greens with Walkabout Mini Golf for an incredibly fun experience, featuring beau…
Hi Clockwinder Community, We are happy to announce that The Last Clockwinder now supports a bunch of new languages: French German Japanese Korean Spanish The user interface was fully translated and subtitles have been added for all spoken lines. We took extra …
Hi Clockwinder Community, Today marks the one year anniversary of the release of The Last Clockwinder and we wanted to share how grateful we are for all of your support. To anyone who took a chance on us and played the game, who left a review, who voted for us…
Hi everyone! The Last Clockwinder has been chosen as the *best game* of 2022 by Meta! It came as a surprise this morning and to be honest, we’re still letting it sink in. So for now, we’ll just say that it means a lot to receive this recognition, and we’re so …
Happy Monday, all! We hope those in the U.S. had a wonderful Thanksgiving, and everyone else had an equally great weekend! Our big news from the last few days is that The Last Clockwinder earned an honorable mention at the Raindance Immersive Awards, where we …
Nominations for the 2022 Steam Awards are now open, and as this is the year that The Last Clockwinder made its debut, we're especially excited to see what awards season will hold. If you've played and enjoyed The Last Clockwinder, we would absolutely love to b…
Hi everyone! We’re happy to announce that we’ve added the option for smooth locomotion to The Last Clockwinder! This has been a top priority since launch, and we’re excited to make it available to everyone in the latest update. With smooth locomotion, you’ll b…
For Steam VR Fest, we've put together a stream of some behind-the-scenes developer commentary! Watch Matt, John, and Anita talk about the process of creating The Last Clockwinder while we watch gameplay from 99TH VR.