Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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66% positive of 3 · 3 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (3 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
= V 1.0.21 = - Added: Nightmare biome; - Added 5 new items as a trophy - valuable items for sale; - Added: Boogeyman, Pumpkin, Mother Pumpkin; - Added: Map: Neighborhood. https://m.gjcdn.net/fireside-post-image/700/17959157-ll-y8si7dtm-v4.webp https://m.gjcdn.…
= V 1.0.18 = Miscellaneous: - The main menu has been rebuilt; - Save / Load game: -- rebuilt; -- allows players to load a tutorial with active help. ====================================== I was hoping to do much more! But I touch a large part of the code, so …
Greetings Sinners! Because of Halloween Sale Scream Fest, the 8 Sins is available at -20%. I know that I mentioned there will be no more sales but looking at the situation I decided at least never go bigger than 20% this way I honoured people who bought the ga…
Hi there and sorry for the long time without news. The 8 Sins are on sale 25% off! Also, this is the last sale before the major update! I gonna keep my promise and after a major update price will go up! = The updates = Sadly, but I am currently in a hard situa…
First of all, The 8 Sins will take part in Strategy Fest where it will be for a 50% sale! As for leaking, It was fixed, but seeing that Fest is almost here, I decided to focus on refreshing the game page and some art. After polishing, I am going to return to m…
= Leaking = After a long battle, I was able to stop linking in half, After 100 000 battles, the Rams go from 428 MB to 1 GB instead 1,6 GB. = Town Panorama = https://m.gjcdn.net/fireside-post-image/800/25473762-ll-bb3aumjf-v4.webp Some people are interested in…
Hi there! = Optimization = When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing after each fight, and I need to find out where is leaking. New AI player use simulations a lot, so the…
I haven't made any visible progress since the last time but was a lot of work, but I gonna write it. New AI is in testing for now without the "the march" module that is it's not even written as a code. A better army manager will be also used to prepare the tow…
Still improving the AI, but Today I wanna talk about the town screen and town panorama. Here are the concepts of new town screens, instead of jumping to the new screen, the top part of the screen will change: https://m.gjcdn.net/fireside-post-image/800/2355465…
A small report on improving AI: For now, the simulation is done and this is the easy part, currently, I am focusing on the advanced army manager. "Army manager" module use simulation to calculate the best army squad and is used in creating a new party or choos…
As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; For Improving AI currently, I replace a calculation function that was checking if combat with the cu…
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update. But before that, I wanna launch smaller updates that gonna improve A.I. player in: - charge on map goal if it has enough streng…
In short Improving AI and adding a map. = V 1.0.24 = Miscellaneous: - Added: in the list of maps, may 64x64 are already marked with an H symbol and have an icon, previously the list of maps could be covered with a black area due to the lack of an icon; - Impro…
Returning to work! = V 1.0.23 = Game: - Added: F2 displays mission description; - Added: F3 performs fast save; - Added: F4 performs fast loading; - Added: spacebar during combat automatically selects a target but only works when: -- the creature attacks all …
Today without the update. Last time I was mentioning about working on a new colour palette for the game, colours are divided into two groups: - cold for dominant races: sloth, envy, pride and acedia; - dark and warm for destructive races: wrath, gluttony, …
Sorry for a long time without news. First of all, I wanna break the rule of launching updates every week, instead, I gonna launch (or at last write info) every 2nd week, hoping that gonna increase the value of the work. Also, I was reading how to prevent the a…
The game was launched, and now I return to this project to make a Halloween update and slowly prepare a major update. https://m.gjcdn.net/fireside-post-image/800/17668945-wxhxwzxe-v4.webp https://m.gjcdn.net/fireside-post-image/800/17668943-ll-znrnznsi-v4.…
The new version is available but in short, bug fixing. Also Important! Steam Next Festival is almost here and I wanna focus on my current project Master of War, and because of that, there will be no updates for the 8 Sins until the premiere of MoW! = V 1.0.2…
Sorry, that last week I did not bring any news, also there is not enough content to upload a new version. But I have small info that in my current game project "Master of War" I am slowly starting working on online multiplayer. When this game has its premiere…
Sorry for the previous update, rebuilding one function makes that player unable to start a new skirmish game. Now is Fixed! = V 1.0.19 = Miscellaneous: - fixed a bug where it was not possible to start a new skirmish; - the skirmish screen and the map editor …