Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A pretty small update in the scale of the game as a whole, but significant enough that I wanted to mention it here. * The screen will now shake for about a half a second whenever you die in the game to give more impact to dying and your game being over. * The …
Just a small update in Update 1.03... I added the first 7 of many expected Steam achievements to the game. With that, I did decide to encrypt the saved file that contains your stats so that people couldn't just change the notepad file to give themselves super …
"Chompers" are here... and after YOU! Starting once you hit level 3, all new purple and hungry "chompers" will enter your game and try to get in your "personal space"! They are in the game now, and I'm sure they will be changed just a little over the next coup…
Just a few tweaks in this update.. * After scoring far too many points in a game where I only got to level 7 (nearly 200,000 points), I reduced the point value of cut enemy calls while using the sword to 100, 200, 400, 600, 800, 1000, 1500, 2000, and 2500 for …
This update changes the scoring system to be much more dynamic.. Each level, once enough enemies (reddish balls) are killed (by either your sword or shurikens), catching the blue ball will be worth a minimal point value. The number of enemies remaining that ch…
Balls Mania after sitting on my back burner for almost two full years has finally gotten the love it needs to be a game I'm happy to launch at only 99 cents (USD). This was always intended to be a simple but challenging little 100% mouse driven game. It's a co…
As much as I hate to postpone the launch of my new 100% mouse controlled high action ball catching, ball smashing, and ball dodging game, I simply need more time. I'm not happy with it plain and simple. I want to make sure that I deliver not only a game that '…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.