Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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86% positive of 37 · Positive · Live from Steam
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Design and build drones to take down a corrupt regime and their army of clockwork robots! Sneak and fight your way through the city of Riveton to inspire the people to rise up for their freedom in this steampunk action adventure.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 86% on 2026-11-01 → 86% today (37 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
ːsteamhappyː Alright, this is it people! ːsteamhappyːThe best game update I've ever created! I've been working tirelessly on the game, fixing loads of small bugs, adding stability fixes and improving the gameplay and now it's finally time for you to experience…
ːsteamhappyː Time for Patch 2 ːsteamhappyː In Patch 2 I've focussed mainly on improving quality & stability! By updating you can expect: Improved visual fidelity Improved texture quality Improved voice acting Fixed various small bugs in quests Various quality …
ːsteamhappyː It's official, the first patch, version 1.05, one of many to come, has been uploaded to Steam! ːsteamhappyː This patch has been focused on performance, performance, performance! So, after updating you can expect: Engine update to Unity 6 Many smal…
At this very moment, City of Springs has been released for exactly one week and I'm absolutely thrilled to read all the positive reviews that are coming in! -100% POSITIVE! - To all the wishlisters, this is the moment to get the game cheap! However the work ha…
Almost 5 years ago Matt, Vincent and myself sat down to discuss our plans for our third entertainment title. Fast forwarding to today, and here I am, for the past 7 months, I have been working very hard to get City of Springs to that golden 1.0 version and rel…
To all of the wislisters out there: Today is the last day that City of Springs is discounted with 15% of!! But I see you all thinking "Will the game be worth the investment?". The short answer is YES! Almost two full weeks after the launch, we're still at a 10…
City of Springs has been 5 years in the making, it had to survive loads of hurdles through it's (long) development, like, but not limited to, a pandemic, a change of publisher, a CEO stepping down and of course the challenges of having Unity as a game engine! …
To all adventurers! It has been a long time coming, but City of Springs will reach your homes on January 31th on 5PM CET! The road has been rocky, and City of Springs had quite a few bumps during its development, but we (The developers) held on tight and are n…
Hello everyone! We would like to inform you that a new closed alpha test has started for City of Springs! We’ve worked hard on the game since the last time some of you had the chance of playing it. Now, we got the full first chapter of the game available for y…
City of Springs will be showcased in the #Indigo22 livestream. Take a tour through Riveton and meet Val in today's livestream Friday July 17th 11:15-11:45 CEST Twitch:Indigo Showcase -----------------------------------------------------------------------------…
-Matthijs Kramer, Creative Director, Alterego Games. You turn a street corner and stare straight at the back of a big robot. Right past him, you see a valuable Modification chest, with just the parts you need for your next mission. You take a look at your bag …
-Matthijs Kramer, Creative Director, Alterego Games. Its 2021… our second adventure game was being prepared for launch, and we had to start thinking about a new project. We knew we wanted to do something in the Adventure Genre, but there’s a million directions…