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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The latest HUNGER hotfix is now live, bringing fixes to matchmaking, loading, reload animations, and stability. Servers are back online, and Expeditions are available again! Before playing, please fully close HUNGER, restart Steam, and update your HUNGER Playt…
Hello Living,Today we want to talk about Extraction - how you get out of an Expedition, how extraction balloons appear in the world, and some of the systems we've built to make leaving the map a meaningful part of the experience rather than simply reaching an …
Hello, Living.Beyond the relative safety of the Chateau, the world still turns - albeit just barely. Through Reynauld’s map, you may step beyond its walls and take part in an Expedition: a journey into the mainland’s scattered ruins in search of what the old w…
Before diving into the changelog, we’d like to thank everyone for their patience.We know Tech Test #3 has been a long time coming. The reality is that much of our work since Tech Test #2 has been focused on infrastructure, matchmaking, backend systems, anti-ch…
Hello, Living.Beyond the blood and mud of the Expeditions, there must be a place where what you’ve earned can rest - a place untouched by chaos. In Hunger, that sanctuary is your Stash.The Heart of the ChateauThe Stash is your stronghold of security within the…
Hello Living,Welcome to After the End, our new developer podcast!In our first episode, Bence, our Head of Community & Social, sits down with Max, HUNGER’s Game Director, to talk about the game’s development, your Closed Beta feedback, and what comes next.We st…
Hello Living, First of all, a big thank you to everyone who participated in the HUNGER Closed Beta! As a team, we're absolutely thrilled that so many of you jumped into the game and, perhaps more importantly, that so many of you stuck around and continued play…
Living, as the Closed Beta heads into its final few days, we want to thank everyone who has jumped in and played HUNGER so far! We’ve been closely monitoring your feedback, reviewing gameplay data, and making ongoing improvements and tweaks to our backend syst…
Hello Living, The Closed Beta is in full swing! Thank you to everyone joining us after the End and sharing your feedback, bug reports, and stories. There’s still time to get involved before the test ends on October 26, and if you’re already playing, remember y…
Hello Living, Welcome to the HUNGER Closed Beta! The Closed Beta begins October 19th, and we're excited to welcome you into the world after the end. Before jumping in, please read our Getting Started Guide, which covers how to request access, install the playt…
Студия Good Fun Corporation опубликовала новый трейлер HUNGER — мрачного кооперативного экшена от первого лица, объединяющего элементы MMO, ролевых игр и экстракшен-шутеров. В свежем ролике разработчики подробно знакомят игроков с основным игровым циклом. Учас…
Hello Living, Over the past few months, we’ve noticed a fair bit of confusion about what kind of game HUNGER actually is. While we’ve talked quite a bit about its individual features and systems, we haven’t necessarily done the best job of connecting the dots …
Разработчики HUNGER объявили сроки следующего этапа тестирования игры. Закрытая бета хоррор-экстракшн-шутера пройдёт с 19 по 26 октября. Получить доступ к тестированию можно через страницу игры в Steam, отправив соответствующую заявку. HUNGER сочетает механики…
Hello Living,On October 19th, HUNGER will enter its next phase of testing with our first Closed Beta.Those of you who have been following development will know that we had previously discussed moving directly toward an Open Beta. Since then, the response to HU…
Tech Test 3 Summary Hello, Living. First, thank you to everyone who joined us during the Technical Test, and to everyone who has already signed up for the Open Beta. The response has been incredibly valuable. If you haven't already, please consider wishlisting…
Hello Living, Tech Test 3 will end Wednesday 8th of July, 10am BST. As it comes to a close, we want to thank everyone who took part, shared feedback, reported issues, and spent time exploring the World After the End with us. We are sending out the last invite …
Hello, Living.Not every threat in Hunger comes from what you can see. Some are waiting - buried beneath leaves, coiled behind a doorway, or sitting in silence just long enough to make you question the ground you walk on.This Missive explores the two kinds of t…
Hello, Living. Development UpdateDevelopment on the game is continuing apace. Since the last tech test, the primary focus has been the full implementation of our backend scaling architecture. This work has involved making sure all core services communicate cor…
Hello, Living.In Hunger, most close quarters melee vs melee fights are not lost because of numbers alone. They are lost because of resource mismanagement. Players overextend, panic, or commit too early, and arrive at the critical moment without the capacity to…
Hello, Living.In Hunger, food and drink are not punitive upkeep systems that require constant maintenance. They are deliberate, opt-in tools that reward planning rather than attention.Food provides long-lasting bonuses that support your underlying playstyle. T…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.