Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone! We are just waiting for Steam to approve the demo store page and we can release the combat playtest.. It will be over the coming few days! Will keep you posted once ready! Thanks for everyones patience!
Hey all, A minor hotfix with some small improvementsRemoved invisble legs bug on damageAdjusted the jumping spider eating animationSmall UI changesThanks for testing!
Hello testers! In this patch we have fixed the following:Bites now remove fleshFixed typos in the Tips menuFixed minor typos throughout the gameJumping spider aim dot now appears when targeting an NPCReduced settings tab sizes to fit more options on one screen…
Hello all,The time is almost here!In just one week, the playtest will go live free for everyone for 30 days on the 19/02/2026. Mark the date!!Bite off heads. Rip off legs. Devour your enemies. Climb, fight, and master brutal insect combat in this early slice o…
Counting down now!!! We’re getting super close — I reckon the test build is dropping this week for our top Patreon supporters! We also just dropped a brand-new post on Patreon with some juicy updates, sneak peeks, and a deeper dive into one of the more gruesom…
Hey everyone,It’s been a little while since our last update, but we’ve got some exciting news to share!We’ve been hard at work on For The Hive, and we’re finally approaching a major milestone: our first public combat playtest. This build is a huge step forward…
Hey everyone, We’re announcing a short delay to the free For the Hive playtest. (about one month) There are a few final things that still need work before we’re ready, including: UI improvements Animation implementation General bug fixing We’re really close, a…
New Character Reveal – The Wolf Spider Has Entered the Hive! We’re excited to introduce a brand-new fighter in For the Hive: the Wolf Spider! Forget webs—this fierce predator doesn’t wait for prey. The Wolf Spider chases it down, pouncing with lethal force. Wi…
Announcement Content 🛡️ Combat Playtest Incoming – April 30th! The For the Hive playtest is almost here, and yes—it’s still on track! This early test is all about combat and gives us crucial feedback to help shape the future of the game. Whether you sting, sl…
Hey everyone! Just a quick reminder that our FREE Playtest goes live on April 30th! This is your chance to jump in and experience the combat we've been crafting. 🔥 Play as: ✅ Black Ant ✅ Termite ✅ Honey Bee ✅ Jumping Spider Try out each character’s unique abi…
Hey everyone! It’s time for For The Hive Devlog #8, and we’ve got some exciting updates to share! 🔥 Combat Overhaul – Dismemberment, part disablement, blood effects, and a much more skill-based combat system. Every encounter is now more tactical, intense, and…
Hey everyone! We've been working hard on the game since our last update, and we're excited to share that we're on track for the playable combat test later this year. In the next 1-2 months, we plan to release our next devlog (#8), where we'll showcase the reva…
Hi everyone, prior to our next update on the new combat please take a look at the new flight controls. Don't they look great?
In today's video, we're diving deeper into the intriguing dynamics of family structures, mating rituals, and the strategic elements of base management within our game. We'll explore how these systems interconnect to enhance your gameplay experience, providing …
Updates on development & Alpha News! Game Development Milestones Last time we checked in, "For the Hive" was already shaping up to be an immersive experience, with core mechanics like movement, climbing, flying, and the beginnings of a complex life system firm…
Hi For The Hivers! Today we would like to introduce you to a new character we've been working on. The Wheel Bug! The wheel bug (Arilus cristatus) is a unique assassin bug species. With its unique coloration it stands out in the insect world. One of its most di…
Hello Hivers! Welcome to the 6th installment of our game updates, we’re excited to share our progress with you once again. We’re in the middle of working on a lot of exciting new additions to the game, which include inventory, harvesting system, metamorphosis …
Hello, For the Hive fans, and welcome to our fifth installment of game updates. We’ve been working incredibly hard on some major changes to the game, it has taken us a while to get back to you since our last devlog, but we’re sure you’ll love it, and we’re exc…
Hello For The Hive fans! Thanks for hopping on to read the fourth instalment of updates in our continuing series. We’ve got some exciting news to share, with new characters and cool advancements on the FTH procedural world. We’re pleased to share our continued…
Happy 2022, For the Hive fans. We made a lot of fantastic progress on the game in 2021, and 2022 promises to be even more exciting. We hope you're excited about what we've done so far because we are! And we think you'll like what we have to share in our latest…