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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey everyone, I'm excited to officially announce that Aebal, an indie game project originally started back in 2021, is being revived! After some time away, the passion for this game and its story never really left—and now, development is restarting stronger th…
This is a biggie 1. Redid song detection system, songs are preprocessed and enemies are spawned before song 2. Redid entire pattern spawning systems, much more customizable and dynamic 3. Added separate music and SFX sliders 4. More options 5. Several FPS impr…
I changed "val = float(nf(val, 0, 2);" to "val = float(nf(val, 0, 2).replace(",", "."));" your welcome please give me money
Over the past few weeks, we've noticed a bug in Aebal that effects German platforms exclusively. We are actively trying to find the source of this bug and will keep everyone updated on the status. We do apologize in advance. In den letzten Wochen haben wir ein…
I (think) I've fixed the display resolution related bugs, fixed some random stuff, improved FPS, etc. Have fun and make sure to leave feedback and report any bugs you come across!
TLDR; The development process of Aebal didnt pan out, so development is now on a permanent halt.
Not tested by Valve yet. Results from Valve's own testing.
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