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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
UPDATE 5 (0.0.15)Major Additions:- Upgraded lighting system to allow smooth transitions between interior and exterior lighting- Upgraded underwater shader to allow gradual submersion- Added new equipment type: Dagger- Implemented Sneaking & Detection- Implemen…
UPDATE 4 (0.0.14)- Implemented Shields- Implemented all False Limbs- Implemented Physicians- Implemented Quest system (No quests/journal yet)- Dynamic Music system v1 (not yet active)- Fixed Playername in texts not getting updated upon loading- Fixed being abl…
Hey hey Everyone! It's been a while. Sorry about the relative radio silence, but I've been chipping away at Update 3, which ended up being a giant in its own terms. Aside from the Crime System itself, which is the main course of this Update, I've also been doi…
Hey hey Everyone!Update 2 is here at last! The first few Spells, Scrolls, Damage Types, overhauls to existing systems, dozens of fixes and updates based on feedback - Check out the full changelog below!---------------I'd like to take this moment also to introd…
Hey Hey Everyone! It took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1 Next up - Update 2, which will be the Damage Types Update, along with some other cool features, such as the first 3 spells, which sadly d…
=v.0.0.9x "03.03"= - Fixed NPCs going after items that are lifted- Fixed decimal formatting on Armor weight comparisons- Blocked inputs while going into next Tournament round- Made stacked ground items display their plural name properly- Made archers switch to…
Мы упоминали уже об интереснейшей механике "Система трагедий" и пришло время немного рассказать о ней. Физика ткани Хотя начать хотелось бы с того, что в игру добавлена физика ткани. То что получилось, пока не является финальным решением, но по крайней мере ра…
Hey hey Everyone!It is mini-devlog o'clock!This week was the week of a certain low-hanging fruit which I've been putting off for a long while now. Some of you may have seen the first iteration of the cloth physics more than a year ago, so now I've decided to p…
Hey hey Everyone!It's time for the weekly mini-devlog! This week I've given more emphasis to polishing existing features, since soon a lot of new people might check out the Alpha briefly and I wanted it to be a bit closer to ship-shape, even though a lot of co…
Hey hey Everyone!Now that the hardest systems are behind me, it seems like I'll finally have time once again to focus on more frequent updates on the development and returning to my usual Twitter/TikTok postings. Ever since the bigger systems went out of the w…
Обновление 5 для Sword Hero уже доступно в ветке закрытого альфа-тестирования! Обновление 5 для олдскульной RPG в духе "Готики" и "Готики 2" Sword Hero добавляет скрытность, карманные кражи, убийства кинжалом, бомбы, ловушки, метательное оружие и улучшенное ос…
Hey hey Everyone! I’ve got some exciting news to share today. Many of you are probably already exploring all the amazing demos during Steam Next Fest, and I’ve teamed up with our friends from Ardenfall to do something special together. Ardenfall is an indie fi…
Hey hey everyone!We are in the final 24 hours of the Sword Hero Kickstarter campaign.That’s it. The last stretch of this journey is here. https://www.kickstarter.com/projects/itspossible/sword-hero First of all - thank you. Truly. The level of support, message…
Csaba "ForestWare" Székely's Sword Hero is one of the most exciting upcoming games : An ambitious, open-ended RPG with complex NPC behaviors, physics interactions, and emergent gameplay—the Hungarian developer affectionately referred to it as a "eurojank" gam…
Sword Hero is the type of game I was put on this Earth to play: A hyper-ambitious, systems-driven RPG set in a bracingly weird fantasy world and, until now, largely made by a single guy. An open world, complex physics interactions, deep character building with…