Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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94% positive of 18 · Positive · Live from Steam
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Watch a simulated 2D world including weather, plants, animals, and humans in this casual sandbox game about nature and life. Start meteor showers, spawn new animals, or just let things play out naturally. It's like a screensaver you can play.
Live data from Steam, tracked by SteamPlayerBase.
Works, but may need extra effort. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-01 → 94% today (18 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1.306 is out now. This is a small update that mainly includes the addition of nameplates for civilizations. The next update after this one will be 1.310 and will include a saving/loading feature, but that's not in this one. Changes: Added nameplates for nation…
1.203 is out. Changes: Fewer weevils Fewer plagues Fire burns through fuel faster Larger plague infection range People get more fatigue from sex People are more likely to sleep when fatigued Zombies decay faster People get pushed away from the edge of the map …
1.202 is out now New stuff: Castles under construction now have scaffolding. Changed the "Ageless" tag to "Highlander". This property means someone doesn't physically age. The info window for people now includes "number of grandchildren" and "number of other H…
Castle construction is faster Castles can build new castles 2 cells farther out Less effect of wind/water forces on people Less zombie health degen, especially in cold weather Minor sprite adjustments for new npc Franquito
Reset version numbers so the last one was 1.102 and this is 1.103. Added visual indicators showing which settlements are at war and who their targets are. Fixed a glitch where if you started a map with the same aspect ratio as your display then the moon turned…
Reduced humidity in from evaporation by 33% Made it so fire spreading is more limited by changes in elevation Wind moves people a little more on land and a little less when sailing Soldiers who live at a castle that is under construction will help build instea…
1.4 is out now. This update adds animals. There are four species including the Crownfish (grazing fish), Barratuna (predatory fish), Buffalope (grazing land mammal), and Liger (predatory land mammal). The first three species are fictional but Ligers are actual…
Main menu Added a new tab called “world controls”. This lets you tweak various aspects of the simulation including solar heat, day/night speed, plant growth rate, and more. Several people have suggested this and I wanted to get it done before 1.4 (animals) sin…
Hello! 1.310 is out now. It's been 8 weeks since the last update. Progress has been slow but steady. This patch brings the save system I promised. This took so much longer than I thought it would. The short explanation is I didn’t plan for expansion when creat…
New features: Music! Ardarium now features 12 tracks from UK ambient musical artist Dennis Huddleston, also known as "36". In my opinion this is the most important addition so far. The main idea of the game is that you are observing a world from an outside per…
Update 1.200 is out now. Patch notes below. This update includes balance changes to the simulation and some new features. Also, I made a Discord server. The link is on the Steam store page or here: https://discord.com/invite/Mfc2sHJ8N2. Balance changes to: Pla…
If you want you can nominate my game for one of the steam awards this year.
Changed the way map size affects draw size and movement speed for many things including clouds, people, and asteroids. Previously everything was normalized to look the same no matter the map size. Now size and speed align with map size more intuitively, with t…