Last 7 days
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72% positive of 25 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
An open world survival and automation game. Engineer Alpha combines an infinite editable world, building and connecting of automated machinery, and RPG style player progression.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 72% on 2026-11-01 → 72% today (25 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
As of this log I have not talked about what is planned to be in version 0.8 and beyond but that is no more. The plan for 0.8 is to add in both electricity and oil. Electricity will function much like you would expect for a game like Engineer Alpha. You will ha…
In the last update to Engineer Alpha I moved around both Magnetubes and Cranes in the tech tree to make them reachable earlier. I did this for several reasons but will go into each individually. Conveyors have been causing me a fair bit of lag in my personal p…
The most important part of any plan is knowing when to throw out the plan. The small and large mining drill that you unlock in the copper or iron tier respectively are intended to be a good source of resources throughout the early game. While they where never …
I have updated the demo of Engineer Alpha to the latest version. It had been over a year since it had been updated so it was past time. The demo will likely not be updated for a while again but hopefully not as long as before. If there are any significant game…
First thing is that version 0.7 is planned for release on Tuesday the 12th of March barring the finding of any catastrophic bugs. Balancing and changes will still continue to happen even after the release. Now to the far more interesting bit I have decided to …
Playtesting is one of the most important parts of making a video game. If you don't play it yourself and enjoy it why should other people? Honestly I am not always as good about thorough playtesting as I should be, some days it feels like it would be a waste o…