Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 11 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (11 reviews)
Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
AI targeting was completely broken because of a tiny slip-up. Whoops! Fixed now.
CHANGES Added option in config file to allow imported .pck files in a "mods" folder to overwrite files in the game, off by default Added some basic strafing & jumping behaviors to AI in combat, plus some minor tweaks. AI feels a little bit more competent than …
Sighs, another small patch that I've honestly been a little embarrassed to publish considering the time between now and last time, but adds a new song and fixes some bugs related to hosting lobbies. CHANGES Added new song "Hardly Know 'er" An attempt was made …
Just a few bugfixes :) Fixed game crash when returning to lobby if AI were present Fixed game crash when playing with only 1 bot AI shouldn't be aiming FASTER the further away a target is now, whoops. Should be fixed now. Fixed issue with AI cheating in Hide &…
CHANGES "Acceleration" value is now a raw speed value rather than a multiplier Mutators can now change variables on players outside of values used in game mode rules Slight tweaks to Teampill movement speeds Removed some unused code from player WIP Spectator/d…
Minor patch that fixes a few issues :) CHANGES Removed some unused dev voice lines to reduce file size FIXES Fixed game crash when performing hit registration from a weapon that doesn't exist Fixed server browser filter distance & refresh buttons (lol) Lowered…
Howdy gamers, this update is mostly about making use of Godot 3.5's new features for some better performance, reworked AI and some minor stuff like players' heads following their aim. Oh, it also removes the "Kill" mode, because it simply doesn't work very wel…
Hi again! This update is mostly focused on bug fixes, but also comes with the ability to rebind your buttons with keyboard & mouse inputs (no controller support yet). CHANGES Added key rebinds for keyboard & mouse buttons Improved performance for how TG model …
CHANGES BOTS First draft of multiplayer bots! They're dumb and performance can take a big hit for the host when adding many of them, but they can still run, shoot, spam taunts, use really dumb team names and fall off cliffs! That's like.. 70% of a real player …
Hey guys, it's been a little bit since the last update, and making new things is hard, so I've decided to stop doing that so I can bring back the old. CHANGES/ADDITIONS TEAMPILL IS REAL! After much consideration, I've decided to finally revert back to the good…
After SEVERAL months, Teamkill is finally launching in Early Access this Thursday 10 AM PST! I hope I get to see you destroy me at my own game, and inevitably find bugs aplenty! By the way.. did you know there's a Teamkill Discord?