Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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65% positive of 35 · Mixed · Live from Steam
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Build and upgrade your personal ship to travel around a strange planet.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 63% on 2026-11-01 → 65% today (35 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Add DLSS support to Windows using the resolution scale setting
Rename smelting resource to *Metallurgical coke* to clarify its role as a resource
Fix fast-forward exiting when more fast-forward time would be helpful Fix mining system locking up after fast-forward Fix various UI inconsistencies with resource processing
The new 1.10 update is now live! As a highlight, it brings a complete rewrite of the resource processing system, designed for accurate processing times and fast-forward operation. It also introduces Aracca Station, a new area that will act as a high orbit dest…
Balance power equipment to make batteries more meaningful Fix crash in the module groups window Fix ghost resources after some trades Tentative fix for crash on bulk trading
Fix crash on opening module or equipment lists Fix crash in operations
Deimos Games announced they're shutting down but their games code is already open source, and now both Helium Rain and Astral Shipwright will be going free to play. Read the full article here: https://www.gamingonlinux.com/2023/08/deimos-games-shutting-making-…
It's been about a decade since I first started prototyping a space game - one where you'd start off with a small ship and trade resources. Two games, three game engines and 15,000 copies sold later, here am I with a new life where I don't quite have the time f…
Astral Shipwright 1.9 is live. Along with some minor changes, it brings a few new spacecraft equipment. A new main drive, new RCS thruster and larger solar array are bringing some more options for your ship! More updates are coming, with additional content and…
Hi everyone! It's been less than two days since Astral Shipwright came out, and we're already on the 6th update. After a few hotfixes, this one is big enough to warrant some more details. Changelog No longer prevent fast-forward while processing resources Fix …
Release notes Performance Astral Shipwright is an Unreal Engine 5 title that comes with all the bells and whistles. From the millions of triangles rendered through Nanite, to the new Lumen lighting technology, to the new TSR upscaling anti-aliasing... There ar…
After a week in demo (did you try it?), here's an update on everything that's coming to the game. But first, as you may know, Astral Shipwright was targeting September 2 for an Early Access launch, and that's awfully close. If you've been playing the demo, you…
The first public release of the game is now available. Try it to get a first look at what the game will feel like, and don't forget to wishlist it if you enjoy the experience! Early days This first build should be seen as a very early version of the game - Ear…
Getting a game to look good is hard, but getting a good-looking game to perform well is even harder. And here is why Astral Shipwright was moved to Unreal Engine 5 six months ago, using a development branch of the engine's sources: new features of the engine b…