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Hi everyone. I'm delaying the release until early next year. I know that will be disappointing to all of you. I'm very sorry.To be transparent, when I announced the 2026 release window in April, my best estimate was that by Sept/Oct remaining work would be wra…
Hi everyone. I know this Q2 update is super late. But hopefully it's better now than never.June and July was a really intense period of development and I didn't have spare time to post anything. But thankfully, on July 31, the final critical playtest began. An…
Hey guys, I hope you're having a relaxing end to the year. It's been a very productive 3 months for Mars Tactics so let me give you an update.The TLDR is the strategy layer is going great. As I wrote in June, switching it to real-time-with-pause (RTWP) was the…
Hey guys, thanks for checking in on the game again. This quarter is when the strategy layer design finally came together for me. The latest build has not yet been tested, but based on my own time with it I think I've got the right recipe.So I'm happy to finall…
Hey guys, thanks for checking in on the game. This quarter I worked to address feedback from the December playtest. The development plan outlined last time was completed and I'm now polishing things ahead of the next playtest in April. Here's a look at how the…
Hi everyone! It's the end of the quarter, so let's take a look at how development is coming along. The big news is the strategy layer playtest finally kicked off this month. I've been dying to get the iteration cycle going. As you guys know, I rely very heavil…
Hi everyone. In the 4+ years since the game was announced, I've never shown the Capital campaign. But playtesting began last month. And while there are still bugs and balance issues, I feel like I can finally introduce all the key mechanics.In the Capital camp…
Crisis on EarthThe 2020s were rough, but the next decade was even worse. More wars, political polarization and sputtering growth. And yeah, the billionaires only grew more powerful.But for our story in Mars Tactics, the key thing is what happened with energy. …
Hi everyone. I'm delaying the early access release from May until later this year. The exact new date will not be known for a while, but I thought it's important to get this info to you ASAP. So I am telling you exactly what I know today and will update you ag…
Hey guys. Development is heading in to the final stretch. It's actually not super stressful. Just healthy stressful. Because I'm v happy with how the design is turning out. The sandbox-style strategy layer is pure chaos and fun. I can't wait to get it in your …
Hi everyone. With development marching on, I'm happy to finally start sharing details about later-stage mechanics.Mortars on MarsMortars are a mid/late game weapon. They are introduced to Mars by mercenaries hired by the corporation to put down the labor rebel…
Hey guys, just a quick thing you might enjoy.Last month's trailer gave a super tiny glimpse of new Gunsmith graphics and design. So today I wanted to show off the full suite of new graphics. And share examples of how special attachments actually work in battle…
The factional asymmetry of Mars Tactics ain’t about Fish Himbos vs The Telepathic Hairdryer Folk of the Highlands. It gives you the bracingly topical choice of suits vs revolutionaries. In the blue corner, you’ve got the iron fist of Capital, who begin each ca…
Hey guys, based on recent progress with the strategy layer and good feedback from playtesters, I finally feel confident to nail down a release date: May 2026. This will be an early-access release, but development is in a pretty mature stage. So you can expect …
If you lent a keen eye to the Mars Tactics trailer which dropped at today's PC Gaming Show Tokyo Direct, you might have spotted the ability to establish universal basic income right next to a button which wheels out a Martian Guillotine, or even the option to …
Hi everyone. The playtest re-started last month so I just wanted to share some progress. These are just small observations and not official patch notes or promised features or anything. I know some of you guys like to follow along but don't have time to monito…
Hi everyone, this month let's take look at shooting and how chance-to-hit is calculated. A big part of the tactical sandbox I'm trying to build is letting you shoot physically persistent bullets anywhere you want. Not just at enemies or predetermined targets, …
Hi everyone, today's topic is destruction which is a big part of Mars Tactics. Almost everything on the battlefield is destructible, even the terrain itself. For example, if your troops are pushing into an area with no cover, they can throw a high-explosive ch…
Hi everyone, today's dev log is about grenades, which work quite differently in this game compared to others in the genre. Let's dive in so you're not surprised the first time you play. In many turn-based tactics games, grenades are a tool against randomness. …